A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 17 February 2012
Show of Restraint: Battle: Choose your performing Monk: Negate all current Force penalties on him from actions. If he has a Weapon, negate the next card effect that moves him home or bows him.
For purposes of example, Sundering Strike: Battle: Target an enemy Personality: You may target one of his attachments and pay Gold equal to its Gold Cost minus four. If you did, destroy it. Move the Personality home
If I target my Monk with a Weapon with Show of Restraint and then he targets me with Sundering Strike, does Show of Restraint stop all effects of the card (ergo disallowing him to destroy my attachment), or does it only stop the Movement portion of the card effect?
Thanks!
Jon Palmer (rules official), 19 February 2012
Show of Restraint: Battle: Choose your performing Monk: Negate all current Force penalties on him from actions. If he has a Weapon, negate the next card effect that moves him home or bows him.
For purposes of example, Sundering Strike: Battle: Target an enemy Personality: You may target one of his attachments and pay Gold equal to its Gold Cost minus four. If you did, destroy it. Move the Personality home
If I target my Monk with a Weapon with Show of Restraint and then he targets me with Sundering Strike, does Show of Restraint stop all effects of the card (ergo disallowing him to destroy my attachment), or does it only stop the Movement portion of the card effect?
Thanks!
Show of Restraint only stops the effects that move home or bow the Personality. All other effects of the action (such as Sundering Strike's item destruction) still take place. This differs from an action such as Effortless Counterattack, which has no limitation on which effects it negates and therefore would negate both the movement and bowing as well as the item destruction.