Heart of Darkness vs Reckless Rush

L5R CCG Rules board, 7 November 2011

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 7 November 2011

My opponent plays Heart of darkness. I play reckless rush, bowing my 5F personality. Both the bowing from Heart and straighten from Reckless have the same trigger Before this battle's resolution What determines which effect happens first?

Many thanks!

Heart of Darkness ...Before this battle's resolution: Choose and bow zero to two cards at the current battlefield with 4 or greater Force.

Reckless Rush Bow your performing Personality and target an enemy card without attachments: Bow it. Destroy it if it is an attachment or its base Gold Cost is 0. Before this battle's resolution, straighten your Personality.

Alex Jones (rules official), 7 November 2011

My opponent plays Heart of darkness. I play reckless rush, bowing my 5F personality. Both the bowing from Heart and straighten from Reckless have the same trigger Before this battle's resolution What determines which effect happens first?

Many thanks!

Heart of Darkness ...Before this battle's resolution: Choose and bow zero to two cards at the current battlefield with 4 or greater Force.

Reckless Rush Bow your performing Personality and target an enemy card without attachments: Bow it. Destroy it if it is an attachment or its base Gold Cost is 0. Before this battle's resolution, straighten your Personality.

The active player decides, as described under the Timing Sequence, step B: Anything that is triggered at this point but is not a Reaction happens now. This includes triggered traits, delayed effects, indefinite conditional effects, triggered rulebook effects (such as losing Honor after a dishonourable Personality is destroyed). If more than one of these things conflict, the active player decides the order in which they happen.

Heart of Darkness has a triggered trait, while Reckless Rush creates a delayed effect.