Concerning Determination Errata Vs Misdirection

L5R CCG Rules board, 14 January 2009

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 14 January 2009

As shown Here. In a timeframe governed by seperate events there is no space between these events to be filled by two distinct reaction windows. The action performed goes:

1.Announce Action 2.Declare Targets 3.Pay Costs 4.Determine Effects

There is a definite time scale analogy but it is a quantumised time. "Between 1 and 2" is the same time as "after 1" and "before 2" becaus there is nothing to fill in more time spaces if they existed. There is a time where you eg. "announce an action" so you can react "after announcing the action but before I declare any targets" and then "I declare targets". Reactions don't have an inherent time space to fill, they give birth to the space they need in order to be played when they are announced.

Determination and misdirection would be competing to build the same time space, before 2. is after 1. since there is nothing in between, so the active player should go first as usual.

A list governing an action performanse that goes:

1.Reactions before announcing an action (like pre errata determination) 2.Action announcment. 3.Reactions after action announcement. 4.Reactions before target chosing. etc.

is what is intended to be in effect in the original post and is not easy to follow, makes no logical sense (since you need seperate time spaces for reactions and reactions to reactions for everything) and lastly only intertaining philosophically.

(The bad day at work I think was evident) Cheers!

Dan Jacobson (rules official), 14 January 2009

As shown Here. In a timeframe governed by seperate events there is no space between these events to be filled by two distinct reaction windows. The action performed goes:

1.Announce Action 2.Declare Targets 3.Pay Costs 4.Determine Effects

There is a definite time scale analogy but it is a quantumised time. "Between 1 and 2" is the same time as "after 1" and "before 2" becaus there is nothing to fill in more time spaces if they existed. There is a time where you eg. "announce an action" so you can react "after announcing the action but before I declare any targets" and then "I declare targets". Reactions don't have an inherent time space to fill, they give birth to the space they need in order to be played when they are announced.

Determination and misdirection would be competing to build the same time space, before 2. is after 1. since there is nothing in between, so the active player should go first as usual.

A list governing an action performanse that goes:

1.Reactions before announcing an action (like pre errata determination) 2.Action announcment. 3.Reactions after action announcement. 4.Reactions before target chosing. etc.

is what is intended to be in effect in the original post and is not easy to follow, makes no logical sense (since you need seperate time spaces for reactions and reactions to reactions for everything) and lastly only intertaining philosophically.

(The bad day at work I think was evident) Cheers!

Reactions with the timing "After an action is announced" are ALWAYS before Reactions with timing "Before an action targets".

They are both distinct, if subtly different timings.

"Quantumised time" does not enter into the equation.

The person wanting to play Determination must play it after he announces the action, and it must come before he targets.

Timing wise, Determination and Misdirection are at distinct points of time.