An End to Hostilities & A Game of Dice

L5R CCG Rules board, 1 February 2014 to 1 April 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 1 February 2014

With the IvE change to the turn structure, and the new wording of A Game of Dice, does this ruling still stand?

Limited, (3G): Draw two additional cards before your turn ends.

Limited: Until the game ends, each player draws two cards instead of one at the end of his turn if he put no other cards in his hand that turn.

1. Action Phase.Straighten your bowed cards and reveal cards in Provinces. Then take an action round: your Limited and Open actions, your opponent’s Open actions.

2. (Optional) Attack Phase.You may declare an attack. Assign your unbowed Personalities to attack your opponent’s Provinces. Your opponent assigns unbowed Personalities to defend. At each Province (Attacker decides order): . Defender, then Attacker, take a round of Engage actions. . Combat Segment:Defender, then Attacker, take a round of Battle actions. . Resolution:Side with most total Force wins, not counting bowed Personalities and Followers. Destroy all cards on the losing side, or all cards if tied; each player gets 2 Honor for each enemy card destroyed this way. Destroy the Province if the Attacker’s total Force was greater than the Defender’s total Force plus Province Strength. . Attacking units return home, then bow.

3. Dynasty Phase.Bring Personalities and Holdings into play. Discard face-up Dynasty cards. Draw cards up to your hand size limit (eight).

Thanks!

A player, 1 April 2014

Sorry for the delay. The post got lost in the shuffle, although we had already resolved it internally.

It does not stand. Per clarification on the Reference Rules (p. 16), effects 'before the end of the turn' happen prior to the end-of-turn drawing of a Fate card and discarding down. With the MRP on A Game of Dice, that means you draw the 2 cards before the effects from An End to Hostilities check whether you have "put cards in your hand that turn", and they find that you did, so you don't get the extra draw.