Interrupts and substition effects

L5R CCG Rules board, 22 January 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 22 January 2014

If someone plays an action (that bows my personality for instance), and I play an interrupt that negates my ppersonality's bowing, then my opponent plays an interrupt that says something along the lines of "if the action would bow a personality, destroy him instead," which gets priority? Does the substitution effect always take precedence or would the active player choose the order in which to apply the two interrupt effects.

Thank you

A player, 22 January 2014

I don't like answering cards based on hypothetical cards. There's the possibility that we'd never publish that card, or that we'd word it very differently. See Okura is Released for an actual wording of an effect of that kind.

As a general answer, if two Interrupts create delayed effects that will eventually contradict, that creates a matter of timing. In that case, negation is applied first, substitution is applied after that, and all other triggered effects come in the last place. So in your example, the negation of the bowing takes always precedence over the substitution effect.