Oracle of the Void #l5r

September 2022

Messages from the Oracle of the Void #l5r Discord channel, copied for Oracle of the Void. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings and the rulebooks may differ.

kempy_nezumi (not official), 4 September 2022 07:45

https://youtube.com/playlist?list=PLapVifoLoCmQR_TxfrwWTtiZv4N1CViGW

[Josephine Cup]
A player, 4 September 2022 18:22

@kempy_nezumi I didn't start playing until Hidden Emperor, but was Lion the dominant clan in early Imperial days..? Blitz was strong even before Shiro Matsu yeah?

saaam (not official), 4 September 2022 18:23

Well, it depends™.

saaam (not official), 4 September 2022 18:23

There were times when Corrupt Crab ruled for a while. Or Crane Rocket Honour.

saaam (not official), 4 September 2022 18:23

Lion was a problem for a good while, though, both when the game was 30/30 (which it was for several years), and when it shifted to 40/40.

kempy_nezumi (not official), 4 September 2022 18:51 · in reply

i never played clan wars. even watching those videos i had to check oracle for some cards. 😉

saaam (not official), 4 September 2022 18:52

I played a lot of Clan Wars. It was really fun, and really broken.

A player, 4 September 2022 19:28

Crane and lion mostly. I could mostly keep up with Crab (my first clan), but those games were not easy.

A player, 4 September 2022 19:33

Also .. is broken the right term? Or completely unbalanced?

saaam (not official), 4 September 2022 19:33

For consistency, yeah, Crane and Lion. For random good draw, almost any Clan, with enough corrupt gold.

saaam (not official), 4 September 2022 19:33

Yeah, unbalanced is a good word. The game was heavily unbalanced through Clan Wars and Jade Arc, often changing every set release.

A player, 4 September 2022 19:33

Dragon and pony were pretty rough.

saaam (not official), 4 September 2022 19:35

Yeah. Occasionally they'd get a great start and steamroll, but, usually, not that good. At least Cavalry working the old way helped.

saaam (not official), 4 September 2022 19:36

The Power Cards™ also made such a huge difference.

saaam (not official), 4 September 2022 19:37

I played through Clan Wars without being able to afford a Clan Sword, or Wedge, or Shinsei's Shrine. Or even Avoid Fates and Inheritance.

A player, 4 September 2022 19:38

Yeah. I played decks with all 6 swords and artificer just to see the look on the other guys face when I put their sword in play and they got the honor loss

saaam (not official), 4 September 2022 19:42

Mmhmm. There was a popular honour runner based around that idea, actually. Just dump the Swords into play as quickly as possible.

A player, 4 September 2022 19:43

Yeah. I did it with tanuki tricks. As far as I know I was the first tanuki tricks and that was part of my version.

A player, 4 September 2022 19:45

I couldn't take it to local tournaments... The pitchforks came out.

saaam (not official), 4 September 2022 19:46

Yeah. I really miss the pre-netdeck era.

saaam (not official), 4 September 2022 19:47

People playing wildly unviable theme decks.

A player, 4 September 2022 20:04 · in reply

Ohh yeah the corrupt gold scheme! All the tainted and corrupted decks had an impact on card keywords for a while lol

saaam (not official), 4 September 2022 20:40

Yeah, that, too.

saaam (not official), 4 September 2022 20:41

It was a neat story mechanic, to be honest.

saaam (not official), 4 September 2022 20:41

A lot of it was, and there was so, so much winging.

saaam (not official), 4 September 2022 20:41

Since the original story was supposed to end with Time of the Void and the Second Day of Thunder at GC '97.

saaam (not official), 4 September 2022 20:41

But then the game was so popular that they scrambled to continue it. And we got SCC1-3 and Rolling Thunder, and that whole mess, before Jade came out and "reset" things a bit.

A player, 4 September 2022 23:48

Second Day was amazing. Another fav of mine was First Day with the Dawn of the Empire set & the Kami.

A player, 5 September 2022 00:28

Any former TOs here? Can you suggest an offline Swiss pairing program that can accommodate late entry players without ruining previous pairings? I used Kickertool in the Josephine Cup and late entries caused.some pairings to be deleted.

kempy_nezumi (not official), 5 September 2022 17:58 · in reply

https://youtu.be/qQmr76cwsZQ https://youtu.be/nKXvnh3pxAU

[L5R CCG: Josephine Cup – Ninja Scorpion (Left) vs Duel Crane (Me, r...] [L5R CCG: Josephine Cup - Oni Crab (Left) vs Duel Crane (Me, right s...]
A player, 22 September 2022 04:18

Hey everyone –

My MTG commander group is a bit burned out and looking to try something new – we decided L5R looks pretty fun. I picked up a decent collection of old cards already and am planning on purchasing/proxying some staples to fill the gaps.

We’re going to try playing a basically made up format using only sets with the oldest frame, so Imperial through Dark Journey Home. I’m not completely opposed to using some newer cards however, especially if they would add a lot to the gameplay. With that in mind, a few questions:

1 - Would Senseis be worth adding to this environment? Do they open up a lot of interesting deck construction options that aren’t otherwise viable? 2 - Similarly, are there Strongholds from later sets that should be considered? I’ve got most of the old bordered strongholds already but I’m not sure if there are balance issues with these. I know that Eternal Halls of the Shiba was errata’d, but I don’t know if playing it as worded would be a problem even in a casual group. 3 - Any things you would definitely avoid including due to bad NPE? I was planning on avoiding really swingy events like Inheritance or Iris Festival (though maybe that’s needed to balance Shadowlands?). 4 - How is the multiplayer gameplay? I know there are multiplayer specific rules around combat - I’m just curious if the game plays well with ~4ish players or if we’re better off sticking to 1v1.

Obviously we’re not playing competitively so things don’t need to be perfectly balanced, but I would like to have an environment where every faction is at least somewhat viable. Any thoughts/suggestions would be appreciated.

A player, 22 September 2022 04:52

I haven't played old border enough to be able to offer advice, despite the fact that I love the style so much. I never played in those days in any kind of meta environment.

My experience is that the game was much better later on, but also, the power level increase was such that older cards frequently just didn't make the cut.

A player, 22 September 2022 04:56

There are rules for a variant called War Of Honor that I would recommend adapting to multiplayer.

Players have four tracks they use to actually win.

On a given turn, if you gain 8 honor, you advance one on the honor track. Cause 8 points of dishonor, advance one on the dishonor track. Take a province, advance on the military track. Put a ring into play by it's own text, advance on the enlightenment track.

If anyone advances 5 times on any one track, that player wins. You can only advance once per track per turn. Player elimination is still a thing.

There was a whole map thing with it too, but you really don't need that.

A player, 22 September 2022 04:57

thanks, I will definitely check that out

A player, 22 September 2022 04:58

Kinda funny how much reading I've done about this without yet having played a single game lol

saaam (not official), 22 September 2022 05:11

So that was when I played the game the most.

saaam (not official), 22 September 2022 05:11

From around TotV until a few sets after Gold, though my fondest memories are all during the Clan Wars and Jade arcs.

saaam (not official), 22 September 2022 05:12

Your cardpool will really matter.

saaam (not official), 22 September 2022 05:12

Those two ars were really unbalanced, with tons and tons of broken cards that had to be MRPed.

saaam (not official), 22 September 2022 05:13

Even casually you're bound to run into individual cards or easy combos that are way unbalanced.

saaam (not official), 22 September 2022 05:13

I would not recommend importing the Sensei, because they drastically alter the game. And you need the meta and other Sensei-based card interactions to make them work well, anyway.

saaam (not official), 22 September 2022 05:14

They may be fun once or twice, but pretty soon everyone will figure out which ones make for the best meta, and they'll wreck the enjoyment.

A player, 22 September 2022 05:16

got it, that makes sense

saaam (not official), 22 September 2022 05:17

A lot of things are way more balanced if you have a good card pool. For example, Iris Festival is uber strong against Shadowlands, but there's There Is No Hope, as well as Avoid Fate. And you really need Iris Festival in some cases, because Shadowlands and corrupt gold-based decks were really strong back then.

saaam (not official), 22 September 2022 05:17

Likewise, having the Clan Swords is huge.

saaam (not official), 22 September 2022 05:17

And Shinsei's Shrines.

A player, 22 September 2022 05:17

what are some of the broken cards I should avoid?

saaam (not official), 22 September 2022 05:17

Thing is, there's a ton of them. You remove a tier of them, and then the next tier rises up.

A player, 22 September 2022 05:17

hah fair enough

saaam (not official), 22 September 2022 05:18

The best option is to have a cardpool full of the broken cards, so everyone has a good mix. It then helps balance out the field, and make it less random.

saaam (not official), 22 September 2022 05:18

Some cards define entire clans or methods of winning. As in, Shinsei's Shrine is almost key in lots of Honour Runners.

saaam (not official), 22 September 2022 05:19

To the point where if you don't have it or it's banned, it'll make it much harder to win via Honour Victory.

A player, 22 September 2022 05:19

cool. and in this format that's crane and who else typically?

saaam (not official), 22 September 2022 05:19

Ones to consider removing, though, are Inheritance, because it's just such a ridiculous boost.

saaam (not official), 22 September 2022 05:20

Phoenix could do it. Occasionally Lion, but without Shrines. Unicorn once Hidden Emperor hit.

A player, 22 September 2022 05:20

yeah coming from MTG I looked at that and could tell it reeked early design busted

A player, 22 September 2022 05:20

basically black lotus

saaam (not official), 22 September 2022 05:20

Yeah, playing Clan Wars is like playing early MtG, maybe up to around 3rd or 4th plus busted expansions.

saaam (not official), 22 September 2022 05:20

Yeah. And the Clan Swords were absolutely Power 9.

saaam (not official), 22 September 2022 05:21

Evil Portents. Shinsei's Shrine. Wedge, though it's kinda overrated.

A player, 22 September 2022 05:22

it's harder to assess the swords from a magic perspective. just a creature buff in magic is obviously not that powerful and there's no honor equivalent really

saaam (not official), 22 September 2022 05:22

Thing is, back then, a whole ton of cards were uber powerful, because of other game rules. For example, only Samurai could seppuku for the longest time. No Courtier or Shugenja. So that Shame was the bomb. Especially since there was no blood money rule or way to ignore HRs without a special card effect.

A player, 22 September 2022 05:22

I'm sure it will make sense when I actually play a game

saaam (not official), 22 September 2022 05:22

So an early Breach or similar could win the game on turn 2.

saaam (not official), 22 September 2022 05:23

If you have a sufficiently large playgroup, you'll be able to get into a good rock-paper-scissors kind of place.

A player, 22 September 2022 05:23

I can't really figure out what Dragon should be doing... dueling focus basically?

saaam (not official), 22 September 2022 05:23

Scorpion beats all military, but Shadowlands beats Scorpion, but military beats Shadowlands, but... etc.

saaam (not official), 22 September 2022 05:24

Well. That's kind of a thing. Dragon was super hard to play back then. They mostly didn't do so great, unless they had a really good draw.

saaam (not official), 22 September 2022 05:24

Basically rig duels to be won. Slowly.

A player, 22 September 2022 05:24

got it

saaam (not official), 22 September 2022 05:24

Crane did the Honour Running better. And often the basic dueling better. Other Clans did the military better. And the Dishonour better.

A player, 22 September 2022 05:26

any thoughts on how to help them out a bit? for example- do they have a stronghold in gold or diamond that might be better?

saaam (not official), 22 September 2022 05:26

Not really.

A player, 22 September 2022 05:26

aesthetically I don't really want to mix later cards but for strongholds I don't really care

saaam (not official), 22 September 2022 05:26

The theme and cardbase were difficult. You can't really fix them, or most other Clans, with just a new future-box. It won't have the supporting cards to make it work, most of the time.

A player, 22 September 2022 05:26

ah okay

saaam (not official), 22 September 2022 05:28

For a good balance, I would recommend starting with two mil, or a mil and honour, then expanding. So something like Crane and Lion, add Shadowlands or Scorpion, add Unicorn, add the left-over from the previous choice, and then branch out if there's more players available.

saaam (not official), 22 September 2022 05:28

Also, watch out for The Dark Path of Shadow.

A player, 22 September 2022 05:29

cool, thanks for all the input

saaam (not official), 22 September 2022 05:29

It's either a dud, or absurdly difficult to beat with anything out there.

saaam (not official), 22 September 2022 05:29

I played it for years.

A player, 22 September 2022 05:29

that's one of the only strongholds I don't have currently

saaam (not official), 22 September 2022 05:29

Back then Abandoning the Fortunes was the main way for it to win.

A player, 22 September 2022 05:29

wasn't really sure what the hell to do with it but the ability definitely seems powerful

A player, 22 September 2022 05:30

interesting

saaam (not official), 22 September 2022 05:30

So the Event, plus another 10-20 Events, 3x Bayushi Aramoro, 3x Ninja Shapeshifter, 3x Ninja Stronghold, and a pile of PKill/Dishonour.

saaam (not official), 22 September 2022 05:30

It was horribly strong.

saaam (not official), 22 September 2022 05:30

Lots of rulings back and forth would take it from Tier 1 to Tier 3 and back.

saaam (not official), 22 September 2022 05:30

At the end, Storms of War, and Winter Warfare, were the only effective ways to beat it.

saaam (not official), 22 September 2022 05:31

Otherwise the PKill/Dishonour base was too strong, since nothing else could prevent its send-home effect.

saaam (not official), 22 September 2022 05:31

I recommend not including it.

saaam (not official), 22 September 2022 05:32

It made the game really far more annoying than it had to be, and very non-interactive. Especially with Rise from the Ashes, which came out in the same set.

A player, 22 September 2022 05:32

hah yeah, seems up my alley playstyle wise but maybe not great for new players

saaam (not official), 22 September 2022 05:33

People hated it, and with good reason. It's like playing against a Mono Blue opponent with a fist full of Counterspells all the time. (And Force of Will. And Mana Drain. And...)

saaam (not official), 22 September 2022 05:33

Plus some decks would line up three Evil Portents and "Portents Bomb" the game, killing everything with 3C or less at once.

A player, 22 September 2022 05:34

fair enough... I like playing prison/resource denial decks so it does appeal to my sadistic side but I will heed your advice

saaam (not official), 22 September 2022 05:35

Here's the thing. Back then (read: mid-to-late 90s), L5R was known as "the game for nice players" or "the game without MtG assholes", partly because the players really were nicer, less competitive, and just generally didn't play asshole decks.

saaam (not official), 22 September 2022 05:36

That drastically changed in the early early 2000s once Internet access became wide-spread, and half the players at the local tourneys would bring a netdeck and mop the floor with people playing more casually.

saaam (not official), 22 September 2022 05:37

Do you have decklists for that time period?

A player, 22 September 2022 05:39

I looked at the world championship winner lists that were in that dropbox folder floating around but that's about it

A player, 22 September 2022 05:39

kind of excited to try it without knowing too much honestly

saaam (not official), 22 September 2022 05:39

Gotcha. Yeah, that'll tell you very very little.

saaam (not official), 22 September 2022 05:40

Fair. I hope you enjoy!

A player, 22 September 2022 05:40

thanks, I appreciate all the input

saaam (not official), 22 September 2022 05:40

If at some point there's interest in pre-made decks, hit me up, I have probably a few dozen.

A player, 22 September 2022 05:41

sweet, I'll probably take you up on that after I've tried winging it a bit

saaam (not official), 22 September 2022 05:41

Cool. Hope you and the playgroup enjoy!

Alex Jones (rules official), 22 September 2022 06:34

Re: Dragon... In about 2002 (ie, mid Gold Edition), Justin Walsh - who won GenCon 2000 (US and UK), and generally a really good player - decided he didn't want to play Phoenix any more, so auctioned off his services, at the UK Kotei.

Alex Jones (rules official), 22 September 2022 06:35

Dragon won. He then started looking at Dragon's cards, saying, "This is amazing: you can do this! and this! and this!!!"

Alex Jones (rules official), 22 September 2022 06:36

And then quickly realised what Dragon already players knew (but hoped he would be able to help them work around): they were incoherent. The cards didn't actually work together in any way.

saaam (not official), 22 September 2022 07:51

Yeah. They had strong themes, but not enough to fully push one into winning territory.

A player, 23 September 2022 15:22

in later arcs did they end up with a more cohesive strategy? if so, what types of things were they good at?

A player, 23 September 2022 15:56

They had a flavor of honor or Kensai deck from Samurai through Emperor

Alex Jones (rules official), 23 September 2022 16:01

There were various Shugenja decks in Ivory, too (and possibly Emperor, I forget)

Alex Jones (rules official), 23 September 2022 16:01

They got a lot more focussed, generally.

A player, 23 September 2022 16:02

It was Tamori honor in Emperor, usually mixed in with Kitsuki

kempy_nezumi (not official), 23 September 2022 16:24

in Celestial there were Fire monks

A player, 23 September 2022 16:25

And in Emperor, albeit I don't remember them doing well ever

kempy_nezumi (not official), 23 September 2022 16:28

And there was Gunnar deck type every arc (enlightenment) 😉

kempy_nezumi (not official), 23 September 2022 16:28

in late Emperor he had solid military/enlightenment switch deck

A player, 23 September 2022 16:29

There was a Greg Wong military enlightenment deck mid Celestial that I desperately wish I had the deck list for

A player, 23 September 2022 16:29

It was a work of art

kempy_nezumi (not official), 23 September 2022 16:30

here's Gunnars deck from late Emperor Legality: Emperor

Monastery of New Thought

Border Keep Bamboo Harvesters

1 Wisdom Gained (Emperor) 1 Imperial Gift (Emperor) 1 Formal Apology 1 Expansion 1 Jurojin's Blessing 1 Togashi's Guidance - exp

1 The Seekers' Temple 3 Temple of Harmony (WoH) 1 Traveling Peddler 3 Gold Mine (Emperor) 3 Small Farm 3 Merchant Outpost 3 Togashi Meiyu 3 Togashi Torazu 3 Togashi Kasuru (TSE) 3 Togashi Korimi (Emperor) 3 Togashi Hiroto 1 Togashi Korimi - exp2 3 Togashi Noritada 1 Togashi Mitsu - inexp

3 Introspection 3 The Sincerity of the Dragon 2 Ambush (Emperor) 3 Sneak Attack (Emperor) 3 Breath of the Heavens 1 Creating Order (FL) 3 Deadly Discipline 3 Engulfing Flames 2 Grappling the Snake 3 A Warrior's Wisdom 2 Martial Instruction 1 Ancient Feud 3 Strength in the Earth 1 Celestial Sword of the Dragon - exp 3 Satoshi's Dual Warfans 1 Ring of Earth (Emperor) 1 Ring of Air (Emperor) 1 Ring of Fire (Emperor) 1 Ring of Water (Emperor) 1 Ring of the Void (Emperor)

A player, 23 September 2022 22:34 · in reply

1. senseis were introduced after DJH. they do open up interesting builds. 2. Some of the most iconic and strongest strongholds in the game were printed during Clan Wars through HE/DJH arc . Eternal Halls IMHO is best played with the errata if you don't have a dedicated honor running player. 3. Rise from the Ashes. It basically reads "your opponent skips his turn". 4. fun depending on the factions. not fun for honor running/dishonor/enlightenment since they usually get taken out due to the nature of their win conditions.

A player, 23 September 2022 22:36

some clans to look out for in your custom format: Unicorn, Ninja, Phoenix. HE-DJH basically powered up some of the weaker clans in Clan Wars though some would say way too much (Phoenix pre-errata and Unicorn).

A player, 23 September 2022 22:36

Toturi's army became decent same as Naga.

saaam (not official), 23 September 2022 22:39

The Palace of Otousan Uchi became Tier 1 in various parts of DJH/Jade arc.

saaam (not official), 23 September 2022 22:39

CTB (Corrupt Toturi Blitz) was a thing.

saaam (not official), 23 September 2022 22:40

They had ample cheap folks, free Toku (several versions), free or cheaper Followers and repeatable card draw from them... and (often) starting with the Favour was huge. Card draw or prevent an Honour Loss from an Oni, etc.

saaam (not official), 23 September 2022 22:40

Naga got a huge boost, but was always Tier 2.

saaam (not official), 23 September 2022 22:40

They were just a turn slower.

A player, 25 September 2022 02:07

Has anyone played the war of honor game? Is it any good?

A player, 25 September 2022 02:36

Have you ever played diplomacy?

A player, 25 September 2022 02:40

No I haven't

A player, 25 September 2022 02:41

It's essentially diplomacy, but you determine battles by ccg matches. You can play it with your own decks, etc.

A player, 25 September 2022 02:42

It's fun if you have a decent sized group that loves l5r.

A player, 25 September 2022 02:47

I have a group that like board games, but not necessarily L5R, and was wondering if it would be a good fit for them

A player, 25 September 2022 03:01

I definitely consider it as an extension of l5r with board game elements

A player, 25 September 2022 03:05

Gotcha. Thanks for the info

kempy_nezumi (not official), 25 September 2022 06:52 · in reply

Yeah. I even TOed WoH tourney at Kotei. Its good multiplayer system. As boxed set i played it only once with original decks. It worked well. Other games we played with our constructed decks.

kempy_nezumi (not official), 25 September 2022 06:55

In my Dropbox (alternate formats / woh /) theres also fanmade "updated" rulebook that eg tries to fit whole system into Ivory environment as original victory requirements are too heavy for this arc. Also theres cool rule about speeding up two first turns.