Rules for 24 September 2004

Martin Lund, sent 27 September 2004 to the l5r-ccg mailing list, the l5r-useful list

A rules digest from the L5R CCG rules team, copied from the mailing list archive for Oracle of the Void. The askers' names are left out. Rulings are as they stood on this date; later rulings, the rulebooks and the Rules Archive may differ.

Your Rules for Friday, September 24, 2004

Many temple master

So if the MTP doesn't keep the personalities' name and all traits go away, that means if i were to cover onto say Bayushi Kaukatsu, then he'd no longer be unique or Bayushi Kaukatsu, so my opponet could bring his into play? And could i bring out my exp. Bayushi Kaukatsu?

Yes.

Amnesia and SLH

I have a question about what happens when you cast amnesia on a SLH stronghold, say T9K? Specifically, if the exceptions on the spell Amnesia apply to the the trait on T9K "You cannot gain or lose Honor." I originally read the exception to mean that any text on the stronghold that governs changes to family honor are not "forgotten" under the effects of amnesia, But someone in my local playgroup tried using amnesia on a SLH stronghold, then make them loose 1 honor... He argued that text that alters family honor doesn't go away under the effects of amnesia, but the SLH player is screwed because the text isn't changing family honor, and thus it has no effect until the spell wears off.

Amnesia says, "except those traits involving victory or elimination conditions or changes to that player's Family Honor."

Amnesia can't make a Shadowlands stronghold "forget" its inability to gain or lose Honor. It is a trait involving "changes to that player's Family Honor."

On another note, if tishi senei becomes the target of amnesia, does the limitation on honor gains still limit honor gains to 1? That's not directly involving changes to family honor, merely capping honor gains that do occur to 1.

Gains and Losses of Honor by players == Changes to Family Honor.

Amnesia can't remove the honor-gain cap of Tishi Sensei either.

Singular, Unique and stealing

I have a Kaukatsu (unique) in play. I egg Kaukatsu.

My opponent plays Show of Good Faith on Kaukatsu. At the end of the turn, I get Kaukatsu back.

Correct

Now, in another game, I have a Singular personality in play. I egg Mr. Singular. My opponent plays Show of Good Faith on Mr. Singular. At the end of the turn, I DO NOT get Mr. Singular back.

Correct again

Unique prevents playing additional copies of Unique Cards.

Singular prevents gaining control of additional copies of Singular Cards, which includes not only gaining control by bringing copies into play, but also taking them from other players / having them returned to you.

That should be everything from Friday that doesn't involve Dawn of the Empire. If I missed your question, please repost it with the flag [RULES] as part of your Clear and Distinct Subject Line. I'll get back to you at the first opportunity.