A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 27 June 2012
This is a simple question about cost negation vs the Good Faith Rule, but since the Good Faith Rule tends to be a bit fuzzy I just want to confirm.
Situation: The event Too Close to Home has resolved, negating all movement to and from battlefields. In battle, my opponent wants to move home with Wall of Honor. The movement obviously fails, but does that mean the cost was not paid and the rest of the action fails? Does the Good Faith Rule prevent him from even announcing the action? Or does the action work?
This is the most recent ruling I can see that is relevant, but I want to make sure nothing has changed since CE. http://www.alderac.com/forum/viewtopic.php?f=59&t=95377&p=1265644&hilit=costs+negated#p1265644
Too Close to Home: You may choose and destroy a Region. Until your next turn begins, negate all movement to and from battlegrounds.
Wall of Honor: Battle: Move your performing opposed Personality home: Increase or decrease the strength of the current battlefield's province by an amount equal to the number of units on the enemy side there. Gain 2 Honor.
Alex Jones (rules official), 28 June 2012
This is a simple question about cost negation vs the Good Faith Rule, but since the Good Faith Rule tends to be a bit fuzzy I just want to confirm.
Situation: The event Too Close to Home has resolved, negating all movement to and from battlefields. In battle, my opponent wants to move home with Wall of Honor. The movement obviously fails, but does that mean the cost was not paid and the rest of the action fails? Does the Good Faith Rule prevent him from even announcing the action? Or does the action work?
This is the most recent ruling I can see that is relevant, but I want to make sure nothing has changed since CE. http://www.alderac.com/forum/viewtopic.php?f=59&t=95377&p=1265644&hilit=costs+negated#p1265644
Too Close to Home: You may choose and destroy a Region. Until your next turn begins, negate all movement to and from battlegrounds.
Wall of Honor: Battle: Move your performing opposed Personality home: Increase or decrease the strength of the current battlefield's province by an amount equal to the number of units on the enemy side there. Gain 2 Honor.
Nothing has changed here since Celestial Edition.
You may not announce an action whose cost you cannot pay, including costs that you cannot pay because they will be negated by existing effects. See Good Faith Rule: Aspects of the game state are taken into account in determining legality under the Good Faith Rule, such as effects that reduce costs, prevent costs from being paid, or relax requirements.
A player, 28 June 2012
Based on this ruling:
This is a simple question about cost negation vs the Good Faith Rule, but since the Good Faith Rule tends to be a bit fuzzy I just want to confirm.
Situation: The event Too Close to Home has resolved, negating all movement to and from battlefields. In battle, my opponent wants to move home with Wall of Honor. The movement obviously fails, but does that mean the cost was not paid and the rest of the action fails? Does the Good Faith Rule prevent him from even announcing the action? Or does the action work?
This is the most recent ruling I can see that is relevant, but I want to make sure nothing has changed since CE. viewtopic.php?f=59&t=95377&p=1265644&hilit=costs+negated#p1265644
Too Close to Home: You may choose and destroy a Region. Until your next turn begins, negate all movement to and from battlegrounds.
Wall of Honor: Battle: Move your performing opposed Personality home: Increase or decrease the strength of the current battlefield's province by an amount equal to the number of units on the enemy side there. Gain 2 Honor.
Would it then be an illegal play to perform an action that you know will be negated just to get rid of the negation effect? Playing, for example, Moving and Unmoving when your opponent has played The Snow Has Teeth, or A Stain Cleansed while Expansion is active? Or is the difference that The Snow Has Teeth and Expansion only negate a single effect, while Too Close To Home negates all movement?
Moving and Unmoving: Battle: If any enemy units are at the current battlefield, choose your performing Kensai: Move him there. Straighten his unit if he moved. Battle: Choose your performing unbowed Kensai and target an enemy Personality with lower Force: Move him home.
The Snow Has Teeth: Reaction: After engaging: The current battlefield's province has a maximum strength equal to its base strength until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
A Stain Cleansed: Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit's total Gold Cost minus 2: Destroy it.
Expansion: Until your next turn begins, before the first time each turn another player's card's effect destroys one or more of your Personalities, negate the destruction.
Alex Jones (rules official), 29 June 2012
Based on this ruling:
Would it then be an illegal play to perform an action that you know will be negated just to get rid of the negation effect? Playing, for example, Moving and Unmoving when your opponent has played The Snow Has Teeth, or A Stain Cleansed while Expansion is active? Or is the difference that The Snow Has Teeth and Expansion only negate a single effect, while Too Close To Home negates all movement?
Moving and Unmoving: Battle: If any enemy units are at the current battlefield, choose your performing Kensai: Move him there. Straighten his unit if he moved. Battle: Choose your performing unbowed Kensai and target an enemy Personality with lower Force: Move him home.
The Snow Has Teeth: Reaction: After engaging: The current battlefield's province has a maximum strength equal to its base strength until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
A Stain Cleansed: Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit's total Gold Cost minus 2: Destroy it.
Expansion: Until your next turn begins, before the first time each turn another player's card's effect destroys one or more of your Personalities, negate the destruction.
You are confusing costs and effects.
An action where it is known beforehand that its effects will be negated, prevented or otherwise fail, is legal (as long as it meets all other relevant criteria).
An action where it is known beforehand that its costs cannot be paid is not legal.
In an ability, costs are before the colon: effects are after the colon.