A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 18 March 2012
Greetings folks,
I am currently working on a Kitsune deck. I have seen a couple that I like but I am trying to put my own spin on it. My question is, if I target an opponents personality with Chikushudo's Trickery, are they able to use them in an attack later? My thought on this is based on the Second-Battle Rule from the wiki.
Related Text Second-Battle Rule: Before a unit that was in an attacking army at any point during a battle’s resolution moves to a battlefield during the same Attack Phase, the unit’s movement does not happen.
Chikushudo's Trickery: Open: Choose one or two of your performing unbowed Nonhuman Spirit Personalities, target another player's unbowed Personality, bow this Shugenja, and destroy this card: Create a battlefield. Negate all movement to it. Assign the target to attack there; he will not be destroyed during the battle's Combat Segment. Assign the performing Spirits to defend there. Fight a battle there.
Ben Higgins (rules official), 18 March 2012
Greetings folks,
I am currently working on a Kitsune deck. I have seen a couple that I like but I am trying to put my own spin on it. My question is, if I target an opponents personality with Chikushudo's Trickery, are they able to use them in an attack later? My thought on this is based on the Second-Battle Rule from the wiki.
Related Text Second-Battle Rule: Before a unit that was in an attacking army at any point during a battle’s resolution moves to a battlefield during the same Attack Phase, the unit’s movement does not happen.
Chikushudo's Trickery: Open: Choose one or two of your performing unbowed Nonhuman Spirit Personalities, target another player's unbowed Personality, bow this Shugenja, and destroy this card: Create a battlefield. Negate all movement to it. Assign the target to attack there; he will not be destroyed during the battle's Combat Segment. Assign the performing Spirits to defend there. Fight a battle there.
Note the Second Battle Rule only limits movement during the same Attack Phase.
Chikushudo's Trickery only creates a battlefield, not an Attack Phase. Even if Trickery created a separate Attack Phase, it would still be different from the "main" Attack Phase, and the targeted Personalities would still be able to move in to battlefields there.