A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 6 March 2012
A few days ago we have a ruling conflict involving time reactions resolve.
1. In a battle I played the battle hability of Tsuruchi Nobukatsu to kill a random courtier.
(Battle: Ranged 4 Attack. If the Ranged Attack destroyed a card, you may target and straighten a Holding.).
2. He reacted with The Power of a Word.
(Reaction: After another player's Battle action targets your Courtier: The player may choose to lose 3 Honor. If he did not choose this, negate the action's effects.)
3. I decided to go on and lose 3 honor.
4.Then he played again another copy of The Power of a Word. And I told him that he cannot play another reaction cause the action had been resolved, and, because the text on the card specifies it has to be played "after an action targets your courtier". We asked a friend for ruling and told us I was incorrect (Condemning me to loss 6 honor and the action occurs or losing 3 honor and it doesn't happen) , so I searched in the Comprehensin rules for an acurate answer.
There I found:
Timing sequence (...) D: Reactions. Reactions may now be taken following an action round procedure. Starting with the active player, each player in turn order has the option to take a Reaction to one of the triggering occurrences or pass. When all players pass consecutively, no more Reactions to any of the triggering occurrences may be taken.
The order of resolution means that triggered effects that come first, due to the above order, the order of Reactions, or the active player’s decision, can negate or otherwise make impossible triggered effects and Reactions that come later. When this happens, Reactions to the now nonexistent trigger may not be taken, and other effects are not triggered by it. In steps A and B, the active player determines the order of conflicting triggered occurrences as they are happening, not beforehand. The active player must do so in such a way that each of those occurrences happens exactly once.
So, from this text I understand my friend had to declare the first TPaW, then I should pass on react, then he plays the second TPaW and finally we resolve the reactions.
I'm wrong?
Alex Jones (rules official), 6 March 2012
A few days ago we have a ruling conflict involving time reactions resolve.
1. In a battle I played the battle hability of Tsuruchi Nobukatsu to kill a random courtier.
(Battle: Ranged 4 Attack. If the Ranged Attack destroyed a card, you may target and straighten a Holding.).
2. He reacted with The Power of a Word.
(Reaction: After another player's Battle action targets your Courtier: The player may choose to lose 3 Honor. If he did not choose this, negate the action's effects.)
3. I decided to go on and lose 3 honor.
4.Then he played again another copy of The Power of a Word. And I told him that he cannot play another reaction cause the action had been resolved, and, because the text on the card specifies it has to be played "after an action targets your courtier". We asked a friend for ruling and told us I was incorrect (Condemning me to loss 6 honor and the action occurs or losing 3 honor and it doesn't happen) , so I searched in the Comprehensin rules for an acurate answer.
There I found:
Timing sequence (...) D: Reactions. Reactions may now be taken following an action round procedure. Starting with the active player, each player in turn order has the option to take a Reaction to one of the triggering occurrences or pass. When all players pass consecutively, no more Reactions to any of the triggering occurrences may be taken.
The order of resolution means that triggered effects that come first, due to the above order, the order of Reactions, or the active player’s decision, can negate or otherwise make impossible triggered effects and Reactions that come later. When this happens, Reactions to the now nonexistent trigger may not be taken, and other effects are not triggered by it. In steps A and B, the active player determines the order of conflicting triggered occurrences as they are happening, not beforehand. The active player must do so in such a way that each of those occurrences happens exactly once.
So, from this text I understand my friend had to declare the first TPaW, then I should pass on react, then he plays the second TPaW and finally we resolve the reactions.
I'm wrong?
You're wrong
Each Reaction is announced, targeted, paid for and resolved before the opportunity to take a Reaction to the trigger moves on to the next player. This is different to the procedure for triggered traits, etc: the active player chooses the order in which these resolve if their timing conflicts.