A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 21 January 2011
1)
Player A attacks Player B. In the attacking army are 2 honorable Samurai personalities. Player B defends with 3 personalities. With the first action Player B plays Game of Sincerity. Player A announces the sepukku reaction. Can Player B play Shame Never Dies?
2)
Player C is attacking Player D. The Attacking army has 2 samurai personalities. The Defending army has 2 personalities. The Defender for his first action plays game of sincerity. The Attacker passes. The defender now plays Relentless conviction, before the resolution of that action the Attacker announces and plays Unimpeachable Name rehonoring his dishonored personality. Can the Defender announce Shame Never Dies?
Zen Faulkes (rules official), 21 January 2011
1)
Player A attacks Player B. In the attacking army are 2 honorable Samurai personalities. Player B defends with 3 personalities. With the first action Player B plays Game of Sincerity. Player A announces the sepukku reaction. Can Player B play Shame Never Dies?
2)
Player C is attacking Player D. The Attacking army has 2 samurai personalities. The Defending army has 2 personalities. The Defender for his first action plays game of sincerity. The Attacker passes. The defender now plays Relentless conviction, before the resolution of that action the Attacker announces and plays Unimpeachable Name rehonoring his dishonored personality. Can the Defender announce Shame Never Dies?
As far as I can tell, both of these questions revolve around, "When do you check the dishonored status of the Personality for Shame Never Dies?"
Shame Never Dies checks whether the Personality was dishonored when he or she was actually destroyed (viewtopic.php?f=59&t=77932) or moved (viewtopic.php?f=59&t=82067 and viewtopic.php?f=59&t=77413).
http://rules.l5r.com/CE_Special_wording ... References: "References involving a game state in the context of a past occurrence check the game state only at the time of the occurrence.
"Example: The rules for rehonoring Personalities say a Personality is rehonored, "Before a player gains Honor from an action or trait that targeted, came from, or was performed by one or more of his or her dishonorable Personalities, the Personality is rehonored and the player does not gain the Honor." Dishonorable status is checked only at the time the targeting, origin or performing of the action or trait is established."