A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 6 February 2010
2. Chi death can now be prevented by ongoing as well as continuous Chi penalty negation effects.
I do not understand what this means exactly. What is the difference between an ongoing and a continious penalty? Perhaps you could give me some examples.
Thx in advance
Zen Faulkes (rules official), 6 February 2010
What is the difference between an ongoing and a continious penalty?
The former is a penalty resulting from an ongoing effect; the latter is a penalty originating from a continuous effect.
http://rules.l5r.com/CE_Effects#Continuous_effects: "Continuous effects are those found in non-triggered traits, as well as modifier effects that are not triggered (such as stat modifiers on Items or tokens)."
http://rules.l5r.com/CE_Effects#Ongoing_effects: "Ongoing effects may be thought of as 'virtual' effects because they are not officially recorded with a physical game element; for example, giving stat bonuses or penalties, granting keywords, or putting a condition on a card such as 'may not assign.'"