Asako Juro Exp + Maho Actions

L5R CCG Rules board, 14 November 2008

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 14 November 2008

Question: The wording for Asako Juro makes me think that if a player does at least one maho action during the entire game, Juro can kill any of his personalities. Is this correct?

Player 1: Performs Hated Curse (text below) using personality a. Player 1: Declares an attack and assigns personalities b at battlefield 1. Personality a does not assign. Player 2: Assigns Juro at battlefield 1, opposed personality b. Player 2: Uses Juro's ability to destroy personality b.

And this can continue each turn non stop. Juro will be able to destroy a personality every turn as long as the "player" has taken the Maho action.

Thank you for your assistance with this, if this is in fact the way this works Juro's action is stupid good in draft.

Asako Juro Experienced Phoenix Clan • Void • Monk • Shugenja • Experienced • Unique • Head Inquisitor Reaction: After you successfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor. Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game.

Hated Curse Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor.

Dan Jacobson (rules official), 14 November 2008

Question: The wording for Asako Juro makes me think that if a player does at least one maho action during the entire game, Juro can kill any of his personalities. Is this correct?

Player 1: Performs Hated Curse (text below) using personality a. Player 1: Declares an attack and assigns personalities b at battlefield 1. Personality a does not assign. Player 2: Assigns Juro at battlefield 1, opposed personality b. Player 2: Uses Juro's ability to destroy personality b.

And this can continue each turn non stop. Juro will be able to destroy a personality every turn as long as the "player" has taken the Maho action.

Thank you for your assistance with this, if this is in fact the way this works Juro's action is stupid good in draft.

Asako Juro Experienced Phoenix Clan • Void • Monk • Shugenja • Experienced • Unique • Head Inquisitor Reaction: After you successfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor. Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game.

Hated Curse Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor.

This is correct.

If Player A ever takes a Maho action (Hated Curse, Touch of Death, etc.), Player B controlling Asako Juro Experienced can destroy an opposing card with his Battle action, once per turn, for the rest of the game.