Arrival of the Obsidian Champion and Chi Penalty/Bonus

L5R CCG Rules board, 8 June 2008

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 8 June 2008

Regarding this topic...

I'd just like to confirm that if a personality's CHI changes as a result of being targeted by Arrival of the Obsidian Champion, it would be a bonus or penalty, depending on whether the change to 2C is an increase or decrease, correct? I believe so, because the change in chi doesn't seem to meet any of the exceptions at http://rules.l5r.com/Card_features#General_rules_about_stats.

But I want to make sure...thanks!

Arrival of the Obsidian Champion

Open: Lose 3 Honor. Dishonor one of your target Personalities with a Gold Cost of 9 or greater. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, “Fear Battle: Bow each Follower with 4 or less Force in a target unit.”

Brook Cunningham (rules official), 8 June 2008

Regarding this topic...

I'd just like to confirm that if a personality's CHI changes as a result of being targeted by Arrival of the Obsidian Champion, it would be a bonus or penalty, depending on whether the change to 2C is an increase or decrease, correct? I believe so, because the change in chi doesn't seem to meet any of the exceptions at http://rules.l5r.com/Card_features#General_rules_about_stats.

But I want to make sure...thanks!

Arrival of the Obsidian Champion

Open: Lose 3 Honor. Dishonor one of your target Personalities with a Gold Cost of 9 or greater. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, “Fear Battle: Bow each Follower with 4 or less Force in a target unit.”

You needed to look further down in your own Rules Wiki link:

"Setting stats to a value: Various effects will set a stat to some particular value, such as effects that switch or copy stats. To set a stat to a value, give an appropriate bonus or penalty."