In Time of War

L5R CCG Rules board, 19 April 2008 to 20 April 2008

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 19 April 2008

Can someone explain the effect? Does it mean that after you reveal this card no player (including yourself) can win more than 5 in honor per turn?

[Mod edit: Thread title. -ZF]

Brook Cunningham (rules official), 20 April 2008

Can someone explain the effect? Does it mean that after you reveal this card no player (including yourself) can win more than 5 in honor per turn?

[Mod edit: Thread title. -ZF]

Hello, and welcome to the game!

Just a couple tidbits of general forum info first:

Here in the Rules forum, the only "someone"s that can reply to your questions are the intrepid team of Official Rules Guys.

For newb-tastic questions not in desperate need of an Official Answer (TM) from one of us, any kindly veteran player can answer your questions here, in the stickied "New Player Questions" thread in the general "Strategy" section.

As to In Time of War:

Yes, if the Event successfully resolves (ie, isn't negated by Forewarning or suchlike), then, "Until the end of the game", no player can gain (we only tend to use the term "win" in relation to battles, duels, or when the game is over ) more than 5 Honor during any player's turn than they had at the start of the turn. Now, that means if you somehow also LOSE Honor during that turn, you can gain overall more than 5, just so long as your total isn't 5 more than it was when the turn began. Also, partial gains in excess of that 5 are negated, like if you've already gained 3, not lost any, and an effect gives you 4, those extra 2 are negated.