Understanding Soul Jars

L5R CCG Rules board, 28 November 2007 to 11 March 2008

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 28 November 2007

So one my friends is rather fond of Soul Jars, and I am doing my best to keep up with various lines of effect and what not. So please bear with me on this - I may not have everything correct, but I'm trying.

Courtier attaches Soul Jar. Courtier bows to resurrect Samurai. Courtier shares SJ with Artisan.

Next turn, Straighten phase. Everything straightens. Since Courtier is no longer 'this personality', Samurai is not destroyed. Artisan bows to resurrect Magistrate. Artisan shares SJ with Bloodspeaker.

On my opponents Turn, Bloodspeaker with a bowed SJ attached is killed by a Hired Killers.

Are Samurai and Magistrate also destroyed due to their resurrection on previous turns by SJ? or Are Samurai and Magistrate still in play since 'This personality' refers to Bloodspeaker, and Bloodspeaker did not use the SJ to resurrect anyone.

If the Soul Jar had been passed back to Courtier instead of Bloodspeaker, is the answer now different?

Thank you!

Martin Lund (rules official), 28 November 2007

So one my friends is rather fond of Soul Jars, and I am doing my best to keep up with various lines of effect and what not. So please bear with me on this - I may not have everything correct, but I'm trying.

Courtier attaches Soul Jar. Courtier bows to resurrect Samurai. Courtier shares SJ with Artisan.

Next turn, Straighten phase. Everything straightens. Since Courtier is no longer 'this personality', Samurai is not destroyed. Artisan bows to resurrect Magistrate. Artisan shares SJ with Bloodspeaker.

On my opponents Turn, Bloodspeaker with a bowed SJ attached is killed by a Hired Killers.

Are Samurai and Magistrate also destroyed due to their resurrection on previous turns by SJ? or Are Samurai and Magistrate still in play since 'This personality' refers to Bloodspeaker, and Bloodspeaker did not use the SJ to resurrect anyone.

If the Soul Jar had been passed back to Courtier instead of Bloodspeaker, is the answer now different?

Thank you!

Let me put it to you this way:

It doesn't matter who was holding the Soul Jar then - only who is holding it now.

If the guy currently holding Soul Jar leaves play or straightens then all the "Soul Jar Zombies" that particular Soul Jar brought into play go away. All of those " After the next time this game this Personality straightens or leaves play, destroy the target," delayed effects trigger whenever anyone who is actually holding the Jar straightens or leaves play - even if that personality never held the Soul Jar when it actually used its ability.

Martin Lund (rules official), 10 March 2008

Note, as of the 3/10/2008 update to the Comprehensive Rules this is no longer the case.

Citation

Now "this Personality" locks in on the guy holding the Soul Jar when the ability is used.

- Marty Lund Deputy Rules Monkey

A player, 10 March 2008

So...making sure I understand things correctly, given this....

Turn 1: I attach a Soul Jar to personality Alpha. I bow it, and bring dead personality Bravo into play.

Turn 2: The Soul Jar and Bravo straighten, but Alpha remains bowed (thru the "May remain bowed" clause on Soul Jar...because if he straightened, Bravo would die again). I now bow the Soul Jar and transfer it to personality Charlie.

As I understand it, even though Charlie now holds the Soul Jar, he's irrelevant to what happens to zombie Bravo. So, if he gets killed, Bravo would remain in play. It would only be personalities that he, Charlie, brought into play using the Soul Jar that would die again. Correct?

And...since Alpha, the one who originally Soul Jar'd Bravo into play, no longer has the Jar and can no longer "remain bowed", then on turn 3, he'll straighten and Bravo would die then (unless I somehow applied some other effect that allowed Alpha to remain bowed). Correct?

Finally, if, on Turn 2, I attached a second Soul Jar to Alpha and bowed him to bring in another zombie, personality Delta, then on turn 3, he can remain bowed and both zombies Bravo and Delta are fine. But if he gets killed or unbowed, then both zombies will return to the discard pile as dead. In other words, in the above scenario, the only personality who's fate really matters to the zombies is Alpha. Charlie just happens to be a by-stander holding a Soul Jar. Correct?

Zen Faulkes (rules official), 10 March 2008

So...making sure I understand things correctly, given this....

Turn 1: I attach a Soul Jar to personality Alpha. I bow it, and bring dead personality Bravo into play.

Turn 2: The Soul Jar and Bravo straighten, but Alpha remains bowed (thru the "May remain bowed" clause on Soul Jar...because if he straightened, Bravo would die again). I now bow the Soul Jar and transfer it to personality Charlie.

As I understand it, even though Charlie now holds the Soul Jar, he's irrelevant to what happens to zombie Bravo. So, if he gets killed, Bravo would remain in play. It would only be personalities that he, Charlie, brought into play using the Soul Jar that would die again. Correct?

And...since Alpha, the one who originally Soul Jar'd Bravo into play, no longer has the Jar and can no longer "remain bowed", then on turn 3, he'll straighten and Bravo would die then (unless I somehow applied some other effect that allowed Alpha to remain bowed). Correct?

Finally, if, on Turn 2, I attached a second Soul Jar to Alpha and bowed him to bring in another zombie, personality Delta, then on turn 3, he can remain bowed and both zombies Bravo and Delta are fine. But if he gets killed or unbowed, then both zombies will return to the discard pile as dead. In other words, in the above scenario, the only personality who's fate really matters to the zombies is Alpha. Charlie just happens to be a by-stander holding a Soul Jar. Correct?

Here's how I put it in the wiki entry for Soul Jar.

http://rules.l5r.com/Rulings_S#Soul_Jar: "Personalities brought into play by Soul Jar check the bowed or in play status of the Personality that Soul Jar was attached to when they entered play, not the status of the Personality that Soul Jar is currently attached to."

Unless they're one and the same, of course.

A player, 11 March 2008

http://www.alderac.com/forum/viewtopic.php?f=59&t=63702

In this thread, Marty and Zen appear to contradict each other

Marty wrote:

Let me put it to you this way:

It doesn't matter who was holding the Soul Jar then - only who is holding it now.

However, Zen posted this later in the thread:

Here's how I put it in the wiki entry for Soul Jar.

http://rules.l5r.com/Rulings_S#Soul_Jar: "Personalities brought into play by Soul Jar check the bowed or in play status of the Personality that Soul Jar was attached to when they entered play, not the status of the Personality that Soul Jar is currently attached to."

These are completely opposite and contradictory. Which of these is correct?

Thanks,

-Steve

[Mod edit: Formatting. -ZF]

Brook Cunningham (rules official), 11 March 2008

http://www.alderac.com/forum/viewtopic.php?f=59&t=63702

In this thread, Marty and Zen appear to contradict each other

Marty wrote:

However, Zen posted this later in the thread:

These are completely opposite and contradictory. Which of these is correct?

Thanks,

-Steve

[Mod edit: Formatting. -ZF]

As is generally true, the most current ruling is correct.

Please notice, directly under the post from Marty that you cite (in the same thread) is another post by Marty announcing that because of changes to the Comprehensive Rules as of 3/10/08, the previous rulings were no longer accurate.