A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 19 October 2007
Clarification
How I understood it previously the issue was adieko was reacting to card effects. The wording isn't so different from anyting else that reacted to card effects.
If so can you specifically explain what makes her so special. A Word by word prarcing on specifically why. What I got from the prior rulings was that she couldnt' react to delayed effects because of the trigger dealing with resolution of cards and not working on delayed effects because those happen after the cards resolve. Someone asked if this applied to all cards. Zen seemed to imply yes. The only word resolution is refering specifically to battle resolution seperated by a comma. Considering battle resolution is a specific step in L5r adding the word to any word after a comma is odd.
Example Mary jane, Sue, and frank. Making above sue jane and frank jane. Which makes no sense.
If we can do that it would have implications on may cards.
When I asked about the rulebook on Timing triggers with respect to delayed Effects Zen stated it was overruled by the cardnial rule.
I thought I understood and now I don't anymore. Can I please get a response I can attribute to the card text in a reasonable fashion. Is this simply an Errata?
Martin Lund (rules official), 19 October 2007
References to an action or trait's "effects [plural] resolving" are equivalent to the action or trait itself resolving.
"After X does [specific effect]," is not the same thing.
Specifically, the first two examples present timing triggers that never allow you to interrupt the process of resolving an Action, resolving an Event, or resolving a battle resolution.
The last example is a trigger you can respond to right in the middle of a sequence of effects of an Action, Event, or Battle resolution.
More specifically, take this example:
Battle: Target one of your oppose Samurai: Destroy target opposing Personality. If the target is destroyed, your Samurai gains +1 Force permanently and can not be moved out of battle by other player's card effects.
In response to my Personality's destruction, I play Reaction A:
Reaction: After another player's Action destroys one of your Personalities: Dishonor target Personality. If he is in an Army, move him home.
The enemy unit gets sent home before the "can not be moved out of battle," effect ever resolves.
But if I instead had to wait until after resolution to play Reaction B:
Reaction: After the effects resolve of another player's Action that destroyed one of your Personalities: Dishonor target Personality. If he is in an Army, move him home.
Then the movement would be Negated because all the Action's effects activated before I got to take Reaction B.
The same thing might come up with interrupting the sequence of destroying Armies, destroying Provinces, and gaining Honor at Battle Resolution, or taking a Reaction to a long sequence of effects produced by an Event. Adeiko was designed and templated with the idea that "after effects resolve of X" would be a specific and consistent point of timing for Actions, Events, and Battles alike. This was used with Adeiko (from what I understand) so that she would not cause those unfortunate "oops, my guy died mid-action, how do I resolve this situation?" issues that say, Ninjutsu Reactions seemed to plague Lotus Edition with.
Unfortunately, the wording have proven not to convey the intended meaning clearly, and thus is highly unlikely to be used in the future.