Bringing Winds into play

L5R CCG Rules board, 19 August 2005

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from the Wayback Machine (its copy), so posts it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 19 August 2005

This is not a Code of Bushido question, so when I mention "bringing a Wind into play", you have to assume I'm bringing, say, Doji Kurohito into play - maybe multiple times, 'cause I'm also using Shrine to Tsukune. In the future, when CoB releases, there might be easier ways to do it, but I'd like an answer quickly...

Say I have the Underhand in play, and, because I got careless, one of its abilities got removed by Same Old Tricks. Then my Underhand is removed from the game, and I bring one into play - from outside the game, I suppose.

Does it get its abilities back? (I assume it does)

Now, more tricky, and potentially more abusable.

Does it "remember" which Political action cards I've already fetched with it?

Martin Lund (rules official), 19 August 2005

This is not a Code of Bushido question, so when I mention "bringing a Wind into play", you have to assume I'm bringing, say, Doji Kurohito into play - maybe multiple times, 'cause I'm also using Shrine to Tsukune. In the future, when CoB releases, there might be easier ways to do it, but I'd like an answer quickly...

Say I have the Underhand in play, and, because I got careless, one of its abilities got removed by Same Old Tricks. Then my Underhand is removed from the game, and I bring one into play - from outside the game, I suppose.

Does it get its abilities back? (I assume it does)

Now, more tricky, and potentially more abusable.

Does it "remember" which Political action cards I've already fetched with it?

Nothing says you have to bring the same copy of the Wind Card into play each time. I'm thinking about Doji Tanitsu Experienced and Suitengu's Surge in Diamond Edition in particular. Each time Tanitsu enters play while you do not control a copy of Underhand of the Emperor, you can bring any copy of Underhand of the Emperor you own into play from outside of the game.

You could grab one you've already used, or one that you've never used before. The one's you've never used before aren't impacted by other copies of the card any more than your third copy of Doji Domotai is impacted by something that dealt with your first copy of her.

It seems very strange because Winds are normally a one-per-player sort of card, but all the standard principles apply until Jeff decides otherwise.