Seven Thunders?

L5R CCG Rules board, 9 August 2015

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 9 August 2015

Both the Hooded Ronin and Yokuni in Siege: Clan War have traits or abilities that refer to "Seven Thunder" cards. However, none of the Seven Thunders have keywords that say "Seven Thunder" (they only have "Seven Thunder" as part of their names).

While I'm pretty sure that the intention is that all of Seven Thunders are indeed Seven Thunders for the effects of the Hooded Ronin and Yokuni, I just want to confirm that that's indeed how they'll play in the current legal format.

Thanks,

Brook Cunningham (rules official), 9 August 2015

Both the Hooded Ronin and Yokuni in Siege: Clan War have traits or abilities that refer to "Seven Thunder" cards. However, none of the Seven Thunders have keywords that say "Seven Thunder" (they only have "Seven Thunder" as part of their names).

While I'm pretty sure that the intention is that all of Seven Thunders are indeed Seven Thunders for the effects of the Hooded Ronin and Yokuni, I just want to confirm that that's indeed how they'll play in the current legal format.

Thanks,

It is how they will play.

Card subtitles (as well as the new distinction for Clan Alignment in the form of the card's printed mon) are now checked as well as keywords when looking for a "X" card.