Treachery and Deceit

L5R CCG Rules board, 7 February 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 7 February 2014

I'm curious in IvE how Treachery and Deceit works. If I have a 7 force guy that's bowed, can I use it on him? Does the unit's force still equal 7 even when not contributing? I know it was yes in EE but I wanted to make sure in IvE.

Text Battle: Move home a target Personality whose unit's total Force is 7 or higher.

Jon Palmer (rules official), 7 February 2014

I'm curious in IvE how Treachery and Deceit works. If I have a 7 force guy that's bowed, can I use it on him? Does the unit's force still equal 7 even when not contributing? I know it was yes in EE but I wanted to make sure in IvE.

Text Battle: Move home a target Personality whose unit's total Force is 7 or higher.

This is correct. The unit's force is still 7; it merely won't be counted when adding up the army's total force. You can send home a bowed 7F unit.