Advance Warning and The Impregnable Fortress of the Crab

L5R CCG Rules board, 2 February 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 2 February 2014

Hi there. Just want to clarify this.

Advance Warning: Battle: Move your target Personality home. If he is a Scout, straighten his unit. Raise or lower the current province's strength by his Force.

The Impregnable Fortress of the Crab: Your Crab Clan Personalities have +1F while opposed.

Question: As a Crab player, when I play Advance Warning to move home my opposed Crab Clan personality with printed 3F, do I raise/lower the current province's strength by his opposed Force (4F) or unopposed Force (3F)?

Many thanks!

Jon Palmer (rules official), 2 February 2014

Hi there. Just want to clarify this.

Advance Warning: Battle: Move your target Personality home. If he is a Scout, straighten his unit. Raise or lower the current province's strength by his Force.

The Impregnable Fortress of the Crab: Your Crab Clan Personalities have +1F while opposed.

Question: As a Crab player, when I play Advance Warning to move home my opposed Crab Clan personality with printed 3F, do I raise/lower the current province's strength by his opposed Force (4F) or unopposed Force (3F)?

Many thanks!

Because effects resolve in the order written, the Personality would no longer be opposed when the raise/lower effect kicks in, so you'd only get the 3F change.