Combining Ranged/Melee/Fear

L5R CCG Rules board, 17 January 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 17 January 2014

Is Combining one single Interrupt, or are all addings of further RA/MA/Fears announced as single interrupts?

So is it:

1. RA/MA/Fear 2. All Combines 3. Turtle's Shell etc. by oppononent

Or 1. RA/MA/Fear 2. 1st Combines 3. Turtle's Shell etc. by oppononent/ if not then> 4. 2nd Combine 5. Turtle's Shell etc. by oppononent/ if not then>

Ben Higgins (rules official), 17 January 2014

1. RA/MA/Fear 2. 1st Combines 3. Turtle's Shell etc. by oppononent/ if not then> 4. 2nd Combine 5. Turtle's Shell etc. by oppononent/ if not then>

This is the appropriate sequence for multiple effects combining.

Combining those "attack effects" and The Turtle's Shell's ability are both Interrupts, and follow the action round procedure of each player getting the opportunity to take an Interrupt or pass.