Black Marketeering + Learning + Loyal

L5R CCG Rules board, 21 October 2012 to 25 October 2012

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 21 October 2012

If I play Black Marketeering on an out of clan personality and then play Learning on the same personality and take the keyword Loyal from an enemy personality will I be able to permanently keep the personality? By default effects last until end of turn so the personality still has Loyal "before the turn ends" when you are supposed to give the personality back from Black Marketeering.

Black Marketeering: Battle: Target an enemy Personality whose unit's total Gold cost is 10 or lower: He defects. Take control of him (he joins your army). Dishonor him. Destroy any of his Followers whose Honor Requirement he now fails to meet. Give control of him to his owner before the turn ends.

Learning: Battle: Choose your performing Personality and a Battle Strategy in another player's discard pile: Its abilities may be used an additional time this turn. Your Personality copies a keyword on an enemy Personality. You may take an additional action to play the Strategy for one of its actions. After it resolves, remove it from the game.

Alex Jones (rules official), 23 October 2012

If I play Black Marketeering on an out of clan personality and then play Learning on the same personality and take the keyword Loyal from an enemy personality will I be able to permanently keep the personality? By default effects last until end of turn so the personality still has Loyal "before the turn ends" when you are supposed to give the personality back from Black Marketeering.

Black Marketeering: Battle: Target an enemy Personality whose unit's total Gold cost is 10 or lower: He defects. Take control of him (he joins your army). Dishonor him. Destroy any of his Followers whose Honor Requirement he now fails to meet. Give control of him to his owner before the turn ends.

Learning: Battle: Choose your performing Personality and a Battle Strategy in another player's discard pile: Its abilities may be used an additional time this turn. Your Personality copies a keyword on an enemy Personality. You may take an additional action to play the Strategy for one of its actions. After it resolves, remove it from the game.

Yes.

A player, 24 October 2012

In this thread viewtopic.php?f=59&t=100218 I could use clarification on the ruling,

If I play Black Marketeering on an out of clan personality and then play Learning on the same personality and take the keyword Loyal from an enemy personality will I be able to permanently keep the personality? By default effects last until end of turn so the personality still has Loyal "before the turn ends" when you are supposed to give the personality back from Black Marketeering.

Black Marketeering: Battle: Target an enemy Personality whose unit's total Gold cost is 10 or lower: He defects. Take control of him (he joins your army). Dishonor him. Destroy any of his Followers whose Honor Requirement he now fails to meet. Give control of him to his owner before the turn ends.

Learning: Battle: Choose your performing Personality and a Battle Strategy in another player's discard pile: Its abilities may be used an additional time this turn. Your Personality copies a keyword on an enemy Personality. You may take an additional action to play the Strategy for one of its actions. After it resolves, remove it from the game.

The Loyal keyword is found here http://rules.l5r.com/EE_Glossary_L#Loyal ,

A Personality with the Loyal keyword will not become controlled by a player who does not share a Clan alignment with that Personality - either by bringing into play or by changing control.

This suggests that a personality with Loyal will simply not be controlled by a player that does not share a Clan alignment with the Personality.

So if Black Marketeering takes an out of clan personality such a Mantis Clan Player taking a Crab Clan Player's Crab Personality and the personality is given Loyal through Learning from a different personality, it still has the Clan Alignment of the original owner so would it not return back to the original owner because of Loyal by that definition?

It is possible the original question was if you take a out-of-clan personality for the player that originally controlled him then gave him Loyal would it permanently become owned by the player that took the personality assuming it has Loyal by the end of the turn. But I just wanted to make sure as the first instance is way more likely to occur.

Also can you Learning a keyword off a personality not at the current battlefield?

Alex Jones (rules official), 25 October 2012

In this thread viewtopic.php?f=59&t=100218 I could use clarification on the ruling,

The Loyal keyword is found here http://rules.l5r.com/EE_Glossary_L#Loyal ,

This suggests that a personality with Loyal will simply not be controlled by a player that does not share a Clan alignment with the Personality.

So if Black Marketeering takes an out of clan personality such a Mantis Clan Player taking a Crab Clan Player's Crab Personality and the personality is given Loyal through Learning from a different personality, it still has the Clan Alignment of the original owner so would it not return back to the original owner because of Loyal by that definition?

It is possible the original question was if you take a out-of-clan personality for the player that originally controlled him then gave him Loyal would it permanently become owned by the player that took the personality assuming it has Loyal by the end of the turn. But I just wanted to make sure as the first instance is way more likely to occur.

Also can you Learning a keyword off a personality not at the current battlefield?

If you use Black Marketeering to take a Personality with the owners clan alignment, subsequently giving them Loyal with Learning will not stop the Personality's control returning at the end of the turn. Only a Personality who does not share a clan alignment will not return if you give them Loyal.

Learning says, "... a keyword on an enemy Personality." It does not target that Personality, and "enemy" includes cards in units at all locations, so the keyword can be copied off a Personality not at the current battlefield.