is the shield effect on this card work while bowed and more than once per turn if she won more than one duel?
Kakita Kensho-in xp
A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
is the shield effect on this card work while bowed[?]
Yes. When a card is bowed, its abilities may not be used but this is a trait so this rule is not relevant. See also "Kakita Kensho-in's Trait: Negation".
is the shield effect on this card work [...] more than once per turn if she won more than one duel?
Yes. However it must be "spent" after each duel that she won, otherwise it is redundant. For example if during a battle, a dishonorable Kakita Kensho-in (Experienced) wins two consecutive duels, then she is targeted by Restoring Order. Although her trait triggered twice, both delayed effects will attempt to negate the action's first effect ("Move the enemy Personality home"), then the action's last effect will kill her ("Destroy him if he is dishonorable"). See "Kakita Kensho-in (Exp) Trait Clarification".
There are two topics on this, here and here.
However, the comp rules state... Two Reactions, triggered traits, or other triggered occurrences (such as Honor loss after a dishonorable Personality dies) will never begin at the same time. Emphasis mine.
Then under effects it talks about Prevention... Each separate application of prevention during those times is a “child” indefinite conditional effect from its “parent” ongoing or continuous effect. The "child" prevention effect is instantaneous if the prevented effect is instantaneous or procedural, and ongoing (with the same duration as the parent) if the prevented effect is ongoing or continuous.
Then back to timing.... The order of resolution means that triggered effects that come first, due to the above order, the order of Reactions, or the active player’s decision, can negate or otherwise make impossible triggered effects and Reactions that come later. When this happens, Reactions to the now nonexistent trigger may not be taken, and other triggered effects fail to occur.
Reading these together it seems pretty clear if you have won multiple duels thus triggering Kakita Kensho-in's trait multiple times. That because no two effects are applied simultaneously(quote 1), and each effect is applied seperately as an instantaneous effect(quote 2). And that the triggered effect fails to occur(because it's trigger didn't happen (quote 3). Then for the examples given Kakita Kensho-in should survive. Because for one of the two effects "the next time..." hasn't occured, because it was prevented from occuring by the other ongoing effect.
Then there is this recent ruling that states that when something is prevented from occuring/replaced the game state treats it as though it never happened. Meaning that when the first prevention effect prevents one of the effects, the second one never even gets the opportunity to see it and still remains in it's ongoing state (i.e. "it fails to occur").
Seriously what am I missing here?
viewtopic.php?f=59&t=86538&view=unread#p1143209
Here is what you are missing: http://rules.l5r.com/CE_Timing "If two or more reactions, triggered traits, or rules procedures are triggered at the same point in time, follow this sequence from A through C to decide their order." "The order of resolution means that triggered effects that come first, due to the above order, the order of Reactions, or the active player’s decision, can negate or otherwise make impossible triggered effects and Reactions that come later. When this happens, Reactions to the now nonexistent trigger may not be taken, and other triggered effects fail to occur." http://rules.l5r.com/CE_Glossary_F#Failure "“Fail” or “failure” is a rules term used when an attempt to change the game state results in no change. Failure can be caused by “do not” effects, negation effects, or circumstance. "
You have two triggered effects and one trigger. You decide which order your triggered effects resolve in, for example kensho-in trait #1, kensho-in trait #2. With no other triggered effects to that trigger to decide on order, you begin to resolve your triggered effects. The first one negates whatever. The second one fails because the first one already negated whatever it was triggered by. You can not play reactions to whatever effect was negated because it didn't happen. You do not get to go back in time and untrigger your second effect, because triggered effects are not optional.
In reference to the response here.
The complete rule on Failure.... Failure “Fail” or “failure” is a rules term used when an attempt to change the game state results in no change. Failure can be caused by “do not” effects, negation effects, or circumstance.
Example 1: If an effect refers to a nonexistent entity (such as an army’s total Force in a battle where you have no units, or a Region you control when you control no Regions) the effect fails.
Example 2: Effects fail if they try to put a card in a state it is in already (i.e. an effect that bows a card will fail if the card is already bowed; an effect that dishonors a Personality will fail if the card is already dishonorable). Failure for this reason take precedence over negation effects.
I do not believe this applies to Kakita Kensho-in's trait in this instance. For point 1: There is no non-existent game entity that the negation effect refers to that would cause the effect to fail. For Point 2: The negation effect isn't putting the card in any state. It is preventing the card from changing states. Further, it specifically states that failure takes precendence over negation effects. So for instance if Kakita Kensho-in wins a duel, but due to Focus Effects becomes bowed, a Restoring order played on her would NOT send her home, because the bow effect fails and the prevention effect would negate the movement.
In short, how does a prevention effect fail to occur?The rules are written in such a way that a prevention effect won't trigger on occurances that fail. How then does it trigger on a destruction effect that doesn't actually occur(i.e. fails)?