A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 11 November 2009
I would like a clarification on the effects of playing an Unexpected Intimidation.
I bow my personality to pay the cost of playing Unexpected Intimidation and target my opponents personality:
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.
a) My opponent's personality moves home. Bowing effect fails as he moved home. We reach the effect where it checks to see if it bowed him and he is at that point unbowed and is thus destroyed. Remove from the game effect fails.
b) My opponent prevents the movement home of his personality through an effect such as The Height of Courage. He now bows as a result of the second effect sentence. The destroy effect fails as he did bow, however the remove from game effect will happen as he has not been destroyed.
c) My opponent preventing the destruction in any way will also trigger the remove from game effect.
Since each is a seperate effect and all effects are applied sequentially as instructed by the comprehensive rules and happen regardless of the success or failure of prior effects but trigger based on the success or failure of those prior effects.
Thank you in advance for the clarification
Az
Dan Jacobson (rules official), 11 November 2009
I would like a clarification on the effects of playing an Unexpected Intimidation.
I bow my personality to pay the cost of playing Unexpected Intimidation and target my opponents personality:
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.
a) My opponent's personality moves home. Bowing effect fails as he moved home. We reach the effect where it checks to see if it bowed him and he is at that point unbowed and is thus destroyed. Remove from the game effect fails.
b) My opponent prevents the movement home of his personality through an effect such as The Height of Courage. He now bows as a result of the second effect sentence. The destroy effect fails as he did bow, however the remove from game effect will happen as he has not been destroyed.
c) My opponent preventing the destruction in any way will also trigger the remove from game effect.
Since each is a seperate effect and all effects are applied sequentially as instructed by the comprehensive rules and happen regardless of the success or failure of prior effects but trigger based on the success or failure of those prior effects.
Thank you in advance for the clarification
Az
Under discussion.
Alex Jones (rules official), 13 November 2009
We're working on technical errata. In the interim, the card should be played such that later conditional effects are not triggered if no attempt was made to apply the earlier effects.
Note that this only applies to Unexpected Intimidation and should not be interpreted as setting any sort of wording precedent.
Alex