A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 24 March 2009
I have a question pertaining to this thread: viewtopic.php?f=59&t=60023&p=770354
Basically, I often have trouble explaining how this works to my opponents and I am wondering how to do this more clearly. Is saying "Equip is the action I take, and the effects of that action are that I pay the costs of my attachment and attach it to my personality, so when I announce 'Equip' is when you would have to play reinforce the gates" accurate?
Relevant texts:
Equip Limited: Any number of times per turn, target one of your Personalities: Attach a target attachment card from your hand to him (paying all costs).
Eastern Hub Port Equipping is a Battle/Open action for you. After the first Battle action resolves each turn that attached a card to one of your Personalities: You may take an additional Battle action.
Reinforce the gates Reaction: After a player announces a Battle action before the Defender’s first normal opportunity to act or pass: Negate the action’s effects.
Dan Jacobson (rules official), 24 March 2009
I have a question pertaining to this thread: viewtopic.php?f=59&t=60023&p=770354
Basically, I often have trouble explaining how this works to my opponents and I am wondering how to do this more clearly. Is saying "Equip is the action I take, and the effects of that action are that I pay the costs of my attachment and attach it to my personality, so when I announce 'Equip' is when you would have to play reinforce the gates" accurate?
Relevant texts:
Equip Limited: Any number of times per turn, target one of your Personalities: Attach a target attachment card from your hand to him (paying all costs).
Eastern Hub Port Equipping is a Battle/Open action for you. After the first Battle action resolves each turn that attached a card to one of your Personalities: You may take an additional Battle action.
Reinforce the gates Reaction: After a player announces a Battle action before the Defender’s first normal opportunity to act or pass: Negate the action’s effects.
That is correct.