This post is regarding an earlier ruling: http://www.alderac.com/forum/viewtopic.php?f=59&t=59722 In that ruling it was indicated that "Unexpected Betrayal would qualify as an effect that alters the force of an "army," and thus there is no army on your side for Unexpected Betrayal to cause that Unit to contribute to. The new effect would fail."
This seems to be contradictory to a more recent ruling seen here: http://www.alderac.com/forum/viewtopic.php?f=59&t=68693
In this ruling it is indicated that a non existent army is treated as an army with zero force. Thus it seems that if Player 1 plays unexpected betrayal sucessfully on player 2, and then player 1 loses all units in his army, he would still be considered to have an army with zero force and zero units, thus the unit hit with unexpected betrayal would apply his force to player 1's army.
Here is the highlighted rule from the more recent rules discussion: Glossary, Army: This is similar to the rules for absent stats; if anything in the game needs to know the Force, number of units, or other numerical aspect of an "army" with no units, it is always zero.
I don't mean to resurrect a dead discussion, but I am now confused. Does the new ruling governing armies with zero units change what the ruling should be for unexpected betrayal?
Thank you for your help -Dross