Test of the Emerald Champion, Shosuro Nikai technical errata

L5R CCG Rules board, 9 May 2008

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

Roger Giner-Sorolla (rules official), 9 May 2008

Effective immediately, these two cards should be played by the text below, in order to make their technical function correspond to a common sense reading of their effects. Relevant changes are underlined.

Shosuro Nikai (Ultimate Clan Packs)

Scorpion Clan * Ninja * Unique Ninja Limited: Create a battlefield (not at any province). Assign Nikai to attack there. Assign another player's target unit to defend there, even if its Personality is bowed, and straighten it. Fight a battle there. No other units may move there. After the battle ends, lose 3 Honor.

This allows Nikai to "ambush" a bowed Personality and have him assign, as shown by the intent of having the ambush victim straighten.

Test of the Emerald Champion (Samurai Edition)

Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel’s winner gains 3 Honor; destroy the loser. If you lost none of these duels, or if there were no duels, remove your Personality from the game; if you removed him, gain a province to the left of your leftmost province.

This means that: * If you have a Personality in play, and nobody else does, you remove him from the game and gain a province. * If you have no Personality in play, nothing happens. * If all other players refuse to target any Personality to be challenged, you remove your Personality from the game and gain a province.

A poll of playtesters showed that most of them believed that is the way the card worked anyway.