A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 19 August 2007
This is in reference to this previous thread...
While the answer was the one I was expecting (Shinjo Arada posted after we had a discussion on French board Ryoko Owari), I find I can't parse the Comprehensive Rules to actually imply it; rather, I understand the reverse.
Relevant rules segments from the Comprehensive Rules:
Glossary: Terrain Terrain After any costs and any required targeting of a Terrain Action card are met, the card enters play at the current battlefield as its first effect, before its other effects resolve. A Terrain is not in any side or army. Unlike other action cards, a Terrain is not discarded after its effects resolve. If a Terrain leaves play, its effects with a duration end. This is not negation of those effects (that is, even effects that can not be negated do not apply any more).
Rules Changes The Delayed/Immediate terrain distinction is gone; delayed effects are written as such on Terrains.
Effects, Delayed Effects Delayed effects Some effects state that they will occur at a given time in the future. Example “After your next turn begins” or “After the next time this game a Samurai assigns to attack.” Other effects may likewise delay another effect until a time in the future. Such delayed effects are still said to “resolve” when they are first activated, but are actually applied at a future time. Example: in “Battle: After your next Attack Phase this game begins, target a unit and bow it” the Battle action resolves fully during that battle, but the targeting and bowing occurs in the player’s next Attack Phase. After a delayed ongoing effect is activated, its duration takes into account the turn, or other time period, in which it was applied – not the time period in which it actually resolved. If any targeting only appears as part of a delayed effect, the targeting is not mandatory. See Abilities and actions, Required targeting. See also: Timing.
Now, let's take a relevant card: Encircled Terrain
Terrain Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
Now, here's how I'm analysing things:
* This terrain has a Delayed Effect; as per the Delayed Effects rules, it resolves when played (ie, during the Battle Action Segment), but will take effect at a later time, which is "before this battle's resolution". * It has no duration indication that I can discern; thus, the rule that a terrain leaving play has its "effects with a duration end" does not apply here. Note that thsi is the only indication in the rules (that I could find) that hints at the fact that destroying a terrain does anything other than allowing some player to play a new terrain
I am not arguing that this is how things should run (if it's not an intended effect of the rules rewriting, which it appears it is not), but I think the rules, as they are stated in the Comprehensive Rules site, are poorly written in this regard.
Martin Lund (rules official), 20 August 2007
This is in reference to this previous thread...
While the answer was the one I was expecting (Shinjo Arada posted after we had a discussion on French board Ryoko Owari), I find I can't parse the Comprehensive Rules to actually imply it; rather, I understand the reverse.
Relevant rules segments from the Comprehensive Rules:
Glossary: Terrain Terrain After any costs and any required targeting of a Terrain Action card are met, the card enters play at the current battlefield as its first effect, before its other effects resolve. A Terrain is not in any side or army. Unlike other action cards, a Terrain is not discarded after its effects resolve. If a Terrain leaves play, its effects with a duration end. This is not negation of those effects (that is, even effects that can not be negated do not apply any more).
Rules Changes The Delayed/Immediate terrain distinction is gone; delayed effects are written as such on Terrains.
Effects, Delayed Effects Delayed effects Some effects state that they will occur at a given time in the future. Example “After your next turn begins” or “After the next time this game a Samurai assigns to attack.” Other effects may likewise delay another effect until a time in the future. Such delayed effects are still said to “resolve” when they are first activated, but are actually applied at a future time. Example: in “Battle: After your next Attack Phase this game begins, target a unit and bow it” the Battle action resolves fully during that battle, but the targeting and bowing occurs in the player’s next Attack Phase. After a delayed ongoing effect is activated, its duration takes into account the turn, or other time period, in which it was applied – not the time period in which it actually resolved. If any targeting only appears as part of a delayed effect, the targeting is not mandatory. See Abilities and actions, Required targeting. See also: Timing.
Now, let's take a relevant card: Encircled Terrain
Terrain Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
Now, here's how I'm analysing things:
* This terrain has a Delayed Effect; as per the Delayed Effects rules, it resolves when played (ie, during the Battle Action Segment), but will take effect at a later time, which is "before this battle's resolution". * It has no duration indication that I can discern; thus, the rule that a terrain leaving play has its "effects with a duration end" does not apply here. Note that thsi is the only indication in the rules (that I could find) that hints at the fact that destroying a terrain does anything other than allowing some player to play a new terrain
I am not arguing that this is how things should run (if it's not an intended effect of the rules rewriting, which it appears it is not), but I think the rules, as they are stated in the Comprehensive Rules site, are poorly written in this regard.
Whenever a card creates a Delayed Effect or any other kind of Triggered Effect that in itself is an Effect. Whatever instruction waits around for the right trigger (a later time, a player action, someone getting dishonored) is itself an On-Going Effect. If that On-Going Effects ends, no Triggered Effect or Delayed Effect will take place.
So just like how the Triggered Effects and Delayed Effects of Events just preempted when you hit an Event with Shrine of the Sun, any Triggered Effects and Delayed Effects of a Terrain are preempted when it leaves play.