Stay your blade and Tsimaru xp again3

L5R CCG Rules board, 15 August 2007

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 15 August 2007

In this post, it was asked if you could bow and send home a different personality for Stay Your Blade if Tsimaru xp negates the first movement.

My question is this. Paying of costs (bowing and moving home in the case of Stay Your Blade) happens after targets are chosen for the action. Does this mean that if costs are prevented that you can change what targets are chosen for an action, since Stay Your Blade requires targeting a samurai?

Stay Your Blade: Battle: Bow and move home one of your target opposed Samurai Personalities: Draw three cards.

Bayushi Tsimaru Experienced: Reaction: Twice per turn, before a unit moves: Negate the movement.

Zen Faulkes (rules official), 15 August 2007

In this post, it was asked if you could bow and send home a different personality for Stay Your Blade if Tsimaru xp negates the first movement.

My question is this. Paying of costs (bowing and moving home in the case of Stay Your Blade) happens after targets are chosen for the action. Does this mean that if costs are prevented that you can change what targets are chosen for an action, since Stay Your Blade requires targeting a samurai?

Stay Your Blade: Battle: Bow and move home one of your target opposed Samurai Personalities: Draw three cards.

Bayushi Tsimaru Experienced: Reaction: Twice per turn, before a unit moves: Negate the movement.

Ah, good point. Fixing.