Shinbone warrior and singular

L5R CCG Rules board, 10 May 2007 to 27 May 2007

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 10 May 2007

My opponent uses the Shogun's right hand to make my Shinbone warrior singular. I then play a Shinbone Pack. If I pay 2 gold to use my Shinbone pack's search abilty what happens:

1) Nothing, the action fails as no warriors can enter play

2) My Shinbone warrior tries to enter play, fails and is discarded

3) My Shinbone warrior tries to enter play, fails and dies

4) my shinbone warrior enters play and stays there

Shinbone pack

Ratling • Broken Shinbone Tribe • Creature

May not challenge or be challenged.

May not be brought into play by Battle actions.

Open: Pay 2 Gold: Search your Dynasty deck, then discard pile, for a Shinbone Warrior. Bring it into play at this location, ignoring costs.

Zen Faulkes (rules official), 27 May 2007

My opponent uses the Shogun's right hand to make my Shinbone warrior singular. I then play a Shinbone Pack. If I pay 2 gold to use my Shinbone pack's search abilty what happens(?)

The entering play effect is negated due to the Singular conflict.