The Palace of Otosan Uchi vs Journey's End Keep Exp

L5R CCG Rules board, 28 August 2015

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 28 August 2015

Who gets the favor?

From what I'm reading, both of them will. - JEKxp goes first to take the favor (active player resolving trait); - however, TPoOU's trait will then kick in, - leaving the TA player controlling the favor after step B http://rules.alderac.com/cr_for_20f/#start-of-game

Thanks in advance!

**** copied below their verbatim trait in the Oracle

The Palace of Otosan Uchi Text If you are the only Toturi's Army player, you begin the game with control of the Imperial Favor. Your Imperial cards in and out of play have -2 Gold Cost.

Journey's End Keep Text "Imperial" is a Clan Alignment, and it is your Clan Alignment. If no other player has an Imperial Stronghold, you begin the game with the Imperial Favor. This card does not produce Gold when paying for Personalities. You may not buy Personalities with Clan discount if Imperial is their only Clan Alignment (this trait only has effect when using the Clan Discount optional rule).

Brook Cunningham (rules official), 28 August 2015

Who gets the favor?

From what I'm reading, both of them will. - JEKxp goes first to take the favor (active player resolving trait); - however, TPoOU's trait will then kick in, - leaving the TA player controlling the favor after step B http://rules.alderac.com/cr_for_20f/#start-of-game

Thanks in advance!

**** copied below their verbatim trait in the Oracle

The Palace of Otosan Uchi Text If you are the only Toturi's Army player, you begin the game with control of the Imperial Favor. Your Imperial cards in and out of play have -2 Gold Cost.

Journey's End Keep Text "Imperial" is a Clan Alignment, and it is your Clan Alignment. If no other player has an Imperial Stronghold, you begin the game with the Imperial Favor. This card does not produce Gold when paying for Personalities. You may not buy Personalities with Clan discount if Imperial is their only Clan Alignment (this trait only has effect when using the Clan Discount optional rule).

Only one player can start with the Imperial Favor, since there is only one. It's like the first opportunity to take a Battle action in a battle; you can't both have it. And in this case, the player who's going first (the Journey's End Keep player if there aren't any other effects going on to change that) gets to decide who starts with the Favor.

The reason is that both Strongholds' "you start with the Favor" traits try to happen at the same time, when the game begins. When there's a timing conflict of this nature, the active player (who would be the starting player in this case) decides the order in which they happen. So, whoever's trait happens last, as determined by the active (starting) player, would be the one to get it.