Interrupts

L5R CCG Rules board, 24 June 2015 to 25 June 2015

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 24 June 2015

Hi, Sorry to be posting this, but my opponent won't believe me on several issues unless it is ruled on.

1) Scenario - I produce a melee 3 targetting a 2F personality. I pass interrupts (melee 3) Opponent plays We Are Not Yet Beaten (melee 1) I want to play unholy strike. (to make it a melee 3)

Opponent claims I need to paly all my interrupts before he does. Am I correct in saying interrupts follow a normal action procedure and that priority will pass back and forth on interrupts until both players pass. Passing isn't opting out of further interrupts if priority is passed back to you?

2) VtD and granted traits for personalities who have the trait printed on them Opponent has a tactician with Aramasus Mask (which would grant tactician)

I VtD to remove tactician. opponent claims mask will "trigger" granting tactician to his personality. I dont' think it will as unless the state of the mask changes (is removed and reattached) then it won't revaluate. viewtopic.php?f=59&t=109749 is probably the relevant ruling.

Thanks in advance.

Alex Jones (rules official), 25 June 2015

Hi, Sorry to be posting this, but my opponent won't believe me on several issues unless it is ruled on.

1) Scenario - I produce a melee 3 targetting a 2F personality. I pass interrupts (melee 3) Opponent plays We Are Not Yet Beaten (melee 1) I want to play unholy strike. (to make it a melee 3)

Opponent claims I need to paly all my interrupts before he does. Am I correct in saying interrupts follow a normal action procedure and that priority will pass back and forth on interrupts until both players pass. Passing isn't opting out of further interrupts if priority is passed back to you?

2) VtD and granted traits for personalities who have the trait printed on them Opponent has a tactician with Aramasus Mask (which would grant tactician)

I VtD to remove tactician. opponent claims mask will "trigger" granting tactician to his personality. I dont' think it will as unless the state of the mask changes (is removed and reattached) then it won't revaluate. viewtopic.php?f=59&t=109749 is probably the relevant ruling.

Thanks in advance.

1. Interrupt actions are taken in an Action Round: each player in turn order has the opportunity to take one action or pass, and the round finishes when all players pass consecutively.

2. Answered here.