Iron armor vs knife in the darkness.

L5R CCG Rules board, 20 June 2015 to 22 June 2015

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 20 June 2015

Will this move the personality who has iron armor equipped?

Text Ninja Battle: Move home your target Ninja Personality and a target enemy Personality; these movements will not be negated. Bow them.

Text Card effects will not move this Personality. Melee and Ranged Attacks targeting this Personality have -2 strength.

Alex Jones (rules official), 22 June 2015

Will this move the personality who has iron armor equipped?

Text Ninja Battle: Move home your target Ninja Personality and a target enemy Personality; these movements will not be negated. Bow them.

Text Card effects will not move this Personality. Melee and Ranged Attacks targeting this Personality have -2 strength.

Iron Armour attempts to negate the movement, but this is negated by Knife in the Darkness.

See Prevention: A prevention effect is one that uses language such as "negate," "cannot," "does not," or "will not". ... The various terms used to indicate prevention are interchangeable, and vary only according to grammar and readability.