A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.
A player, 9 April 2015
I announce a Wounded in Battle targeting my Ratling Raider.
If I Interrupt the Battle action with three copies of Feign Death consecutively, will the Raider enter play three times, considering the three copies of Feign Death resolve sequentially and the Raider has 0 Chi?
Relevant card text in my example:
Ratling Raider After Ratling Raider enters play, create two 2F/2C/2PH Nonhuman • Ratling Personalities (at his location).
Feign Death Interrupt: Target your Personality. After the action resolves, if it destroyed him, bring him into play in your home, ignoring costs and Honor Requirement, then bow him, dishonor him, and lose 2 Honor.
Wounded in Battle Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he is not destroyed for having 0 Chi. Give him -2C.
Alex Jones (rules official), 19 May 2015
I announce a Wounded in Battle targeting my Ratling Raider.
If I Interrupt the Battle action with three copies of Feign Death consecutively, will the Raider enter play three times, considering the three copies of Feign Death resolve sequentially and the Raider has 0 Chi?
Relevant card text in my example:
Ratling Raider After Ratling Raider enters play, create two 2F/2C/2PH Nonhuman • Ratling Personalities (at his location).
Feign Death Interrupt: Target your Personality. After the action resolves, if it destroyed him, bring him into play in your home, ignoring costs and Honor Requirement, then bow him, dishonor him, and lose 2 Honor.
Wounded in Battle Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he is not destroyed for having 0 Chi. Give him -2C.
Under discussion.
Apologies for the delay: we need either to clarify what the timing of "if ever" is, or change the text of the Chi death rule.
Alex Jones (rules official), 22 June 2015
Ratling Raider will enter play three times, but whether or not you get any bonus Ratlings depends on the active player.
A paragraph has been added to Timing, If Triggers: Effects that happen “if” or “if ever” other occurrences happen, and without any other timing wording, are timed “after” the other occurrence.
Thus, Ratling Raider's destruction due to 0 chi happens with the same timing as its trait. The active player may choose to resolve the latter first, creating the two Ratlings, and then the former, destroying the Raider again ready for the next Feign Death's effects to occur. However, if the active player decides to resolve the former effect first, the latter will not resolve as Ratling Raider is in the discard pile.
Alex