Colonial Dojo + Invest

L5R CCG Rules board, 16 July 2014 to 19 July 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 16 July 2014

Hi,

I have Bayushi Kotomuri in one of my provinces. I wish to recruit him and I increase his cost with his invest ability, can I?

a) Bow Colonial Dojo to make him enter play for 0 gold cost, gaining his invest benefit. b) Bow Colonial Dojo to make hime enter play for 0 gold cost, and paying his invest cost additinaly to gain his invest ability. c) something else?

Does it work the same way if I use Cavalry Escort?

Thanks!

Jon Palmer (rules official), 19 July 2014

Hi,

I have Bayushi Kotomuri in one of my provinces. I wish to recruit him and I increase his cost with his invest ability, can I?

a) Bow Colonial Dojo to make him enter play for 0 gold cost, gaining his invest benefit. b) Bow Colonial Dojo to make hime enter play for 0 gold cost, and paying his invest cost additinaly to gain his invest ability. c) something else?

Does it work the same way if I use Cavalry Escort?

Thanks!

A) is the correct answer, you may use Colonial Dojo to pay both his base cost and Invest cost. The same is true when attaching Cavalry Escort - since it raises the Personality's cost by 5 and waives its own cost, Colonial Dojo will pay all related costs.