Combining and modifying RA/MA/Fear Clarification

L5R CCG Rules board, 17 January 2014

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 17 January 2014

Here, I saw the ruling that when combining Melee Attacks/Ranged Attacks/Fear Effects, each attack being combined must come from a different card in the unit. When using a combined attack, Interrupts that are not additional attacks being combined with it may still be used even if they're on the same card as one of the attacks being combined, correct?

For instance, let's say I have Moshi Ikako at a battlefield with Steal the Candle's Flame attached to her, and Higher Ground is in play (played by me). Can I declare her Ranged 1(+1) Attack, combine it with the spell's Ranged 0(+1) Attack, and then use the spell's Interrupt to give the total Ranged Attack +2 Strength (even though it's on the same card as one of the combining Ranged Attacks), for a total Ranged 5 Attack?

A player, 17 January 2014

The rules for combining don't affect at all other types of Interrupts that modify the strength. It is perfectly legal to use Interrupts that increase the strength of the effect even if they come from the same card that is producing the RA or combining with it. There's no objection to using Steal the Candle's Flame Battle ability and increase the resulting RA with its own Interrupt ability.