Amazing Feat & Entering-Play

L5R CCG Rules board, 9 January 2013

A topic from AEG's L5R CCG Rules forum, copied for Oracle of the Void from a copy of the forum saved in October 2015, so pages it didn't save are missing. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings, the rulebooks and the Rules Archive may differ.

A player, 9 January 2013

Amazing Feat Text:

Limited: Bow your performing Artisan Personality and target a non-Unique Personality: Create a Personality with the same base Force, Chi, Personal Honor and keywords as the targeted Personality, who permanently copies all his base abilities except those that copy abilities. Remove the created Personality from the game when your next turn begins.

When you create a personality with Amazing Feat can that personality trigger entering play effects (reactions) that were copied?

For example, if I use Amazing Feat targeting Kitsune Tokuro, do I get to create a Bear when it enters play?

Alex Jones (rules official), 9 January 2013

Amazing Feat Text:

When you create a personality with Amazing Feat can that personality trigger entering play effects (reactions) that were copied?

For example, if I use Amazing Feat targeting Kitsune Tokuro, do I get to create a Bear when it enters play?

Like all Created Cards, the Personality created by Amazing Feat enters play after it is created. If the card is created with a Reaction that triggers after it enters play, that Reaction may indeed be taken after the card enters play.