saaam (not official), 3 March 2023 01:40
Yes.
Messages from the Oracle of the Void #rules Discord channel, copied for Oracle of the Void. Players' names are left out; the rules officials are named. Rulings are as they stood on these dates; later rulings and the rulebooks may differ.
What is a kata card? Does it stay in play?
Yes.
A single card cannot perform the same action multiple times in a turn unless it's marked Repeatable, right?
Under the newer arcs, correct.
So what happens if you have the ability?
Hmm. I need to make a spreadsheet to track what rules changed in what arc.
Or, if you have a kata that gives you an ability, can you play an identical kata and have it overwrite the old one, letting you repeat the action?
Yes this would be ok because the action comes from different cards
What he said.
With the once per turn rule on abilities, that means a card that bows for a cost can't repeat the same action just because they were unbowed?
But like Dragon of Fire could do both attacks if unbowed, because they are two separate abilities?
(meaning does one ranged, unbows, then does the other)
Katas and allegiance cards stay in play but abilities granted by them (or by permanent events such as Coronation Festival) are once per turn unless listed otherwise. If a card has two separate abilities, these can be used once each. If each ability requires bowing, such as Oracle of the Void exp then you would have to find some way to unbow it in between times. Abilities can be used muiltiple times per turn if they have the repeatable keyword
Thank you. I wanted to be certain. I appreciate it.
Dragon of Fire only has 1 ability. I assume you mean Fire Dragon, and yes.
Well, Dragon of Fire was updated to read as Fire Dragon, and I have a Dragon of Fire, so...
Also,
Oh, right. I forgot the name change. Was just looking at the MRPs, and the Exp 1 is the only one under the old name.
Hey, back in Jade Arc, you normally couldn't target your bowed Personalities/Units with actions. Did that include the Favour's Rehonouring ability?
Yeah, I don't see why it would be an exception.
Fair. I've been searching the Accumulated Rulings, but that's a game rules definition, and I lack a Jade Ed. rulebook at the moment.
Under 20F rules you can target your own bowed cards unless the card says "target your unbowed personality" for example
Yeah, it's an old, old thing that you couldn't target your own bowed cards. They loosened it in Gold or Diamond to only Duels couldn't target unbowed guys, and then finally, they were like, "we'll just put it on the card if you can or not".
Yeah. It made for a lot of nuance, and frustration, back in the day, because having bowed dudes was a risk. Bow a Shugenja and they get dishonoured? Well, crap. Favour can't re-honour them, so it'll suck for a bit.
I found scans of a Jade Rulebook. Dang. The links to Clan websites at the back...
Could you share. I have Jade rb in Dropbox but its just a pack of pictures made with phone camera.
Sorry, it is that. Just photos of the rulebook held open.
At some point soon I'm hoping to go on a shopping spree and buy some sealed Jade starters, and at that point I'll do a proper scan. Take one apart and PDF it.
Hitomi Munoto is listed in the Oracle as an Experienced card. Is it Experienced, or the Soul of Hitomi Akuai Experienced?
Hmm. Hitomi Munoto is not experienced himself.
Thank you. I'm setting up a Dragon binder and leaving spaces for cards I don't have, and I couldn't find anyone... but Hitomi has a habit of stealing from other clans. :P
So he's a non-Unique Soul of an Experienced and Unique Personality. #NotConfusing
:baro_tea:
He is unique
Oh, right. He is Unique, just non-Experienced.
Corrected in Oracle now.
20F Ring of Water: Assuming I played two terrains in the battle, but then I am tied with the opponent so both armies get slaughtered in resolution, can I still put the Ring into play? It just says "destroyed any cards" so I am assuming I can?
Yep.
Thanks!
Akodo Sensei states: "Your Samurai with 3 or higher Chi without the Tactician keyword have Tactician, but may not perform Tactical actions that give themselves Force bonuses or the Tactical Advantage rulebook ability."
Defensive Tactics states: "Tactical Battle: Target your performing Tactician to set the Force of each Personality at the current battlefield equal to his own Chi."
Does setting the Force of each personality to equal their Chi count as them getting a force bonus? Am I able to Target a Personality with the Printed Tactician trait, and have them give everyone the boost?
Thanks for your help in advance. I know White Shore Plain won't give bonuses to Akodo tactitioms.
Hunh, that must have gotten errataed.
Yeah, the F&S one was worded to work with Akodo Sensei. It was fun back then.
I'm not sure about which one the game ended with, but during some arcs, I seem to recall that setting a stat to a specific value did not count as a bonus or penalty.
But, it may work in weird way. Akodo Sensei says "Your Samurai with 3 or higher Chi without the Tactician keyword have Tactician, but may not perform Tactical actions that give themselves Force bonuses or the Tactical Advantage rulebook ability.".
Defensive Tactics say (Oracle MRP): "Tactical Battle: Target your performing Tactician to set the Force of each Personality at the current battlefield equal to his own Chi."
So i suppose if an action won't increase Force of main performing Tactician it may still affect other Personalities.
So if there's Tactician (made by Akodo Sensei) with same or bigger Force than his Chi he may perform Defensive Tactics.
Oooo. Good call.
It looks like Hoshi Oki and Hoshi Masujiro moved to be Togashi Oki and Togashi Masujiro. Is this a MRP change, or is it something they just didn't reference? They use the same art, and the Hoshi versions don't show up on a search for 'Dragon' clan and 'Personality' in the Oracle.
They're not completely identical, Hoshi Oki doesn't have the Tattooed trait.
Togashi Masujiro is definitely a MRP-name-change. Oki is a little grayer, since her Togashi version was really never legal outside of War of Honor. Still, despite that, I would say the Togashi would still be her MRP in Open/Modern Format; the War of Honor cards didn't have any sort of Seige of Sleeping Moutnain exception to them being MRPs that I can recall offhand. Anyone who's read the WoH Rulebook more recently ( @kempy_nezumi ?) can correct me if they wish. 🙂
I'm definitely game with the MRP concept, just trying to see where they go in this binder. :P
So, if I'm reading Yotsu Seou correctly, she can do a Ranged 1 attack, then next action a Ranged 2 attack, and so on until a final Ranged 4 attack?
She can't have more than 5 tokens total. So she can go 1,2,2 or 2,3 or something other combination. The ranged attack is equal to the number added per use.
"Battle: Any number of times per turn, give Seou 1 to 4 Shuriken tokens such that she will not have 5 or more after they are given: Ranged Attack with strength equal to the number of Shuriken tokens given." per the MRP text.
So decidedly less useful, since it can't equal 5 or more at the end.
So I can do 4x RA1, or 2x RA2, or 2x RA1 + 1x RA2.
I missed the "given" part initially, hence my confusion.
But this is still useful, especially with some cheap RA-producing Followers.
Although, I have a question about the MRP on that. Should it be Repeatable Battle: ?
Otherwise it feels like a conflict with the one unique action per card.
Yeah, that's missing. Good catch.
So previously, all abilities in L5R were Repeatable until Lotus (?). Then, everything from Lotus forward were Once Per Turn by default.
Probably got missed in the database by accident.
That's how they were when I played. :) I'm trying to wrap my head these newfangled rules.
Yeah, the new rules really messed up a bunch of things.
And Cavalry and Naval are only once per turn under the latest 20F. Conqueror and Tactician are any number of times per turn I think.
Tactician now grants an ability to the Personality, rather than being a player ability.
Because Reese wanted to get rid of Performing.
" Any number of times per turn" = "Repeatable". And in Oracle it's " Any number of times per turn"
So technically speaking it's same.
WoH Togashi Oki isn't legal in Modern as Modern requires a card to have Samurai-20F legality bug. But her WoH MRP works in Open/Legacy
In Modern you may play her Soul.
And in eg TOH Legacy this Soul works a much better as its two gold cheaper
in TOH:
"• Clan Discount rule and Out-of-Clan Price Hike Rule is applied to all personalities; regardless of when it was printed."
So I'm curious around the bigger rule changes, and how the player base responded: did people like "removing" Cavalry? The Blood Money rule? Changing how Duelling works (whichever iteration)? Etc.
I for one couldn't keep all the changes straight and gave up trying.
And the ever increasing complicatedness with timing of ongoing effects/reactions/whatever godforsaken semantic synonym was just infuriating
I have a question on how some of new text words work on. I played a mantis clan today. He played a new card (person card) Thunder Dragon. Can her text work out of the battle. If so she on mean card to mess with. thanks
Yes, all of the Thunder Dragon's text is active at all times while she's in play. The ability she grants to Mantis Personalities is just a "Battle" ability, though.
Could one win on Enlightenment victory with the Dragon stronghold (The Remote monastery of the Dragon and using Togashi's Guidance-exp) Battle/open action?
Remote lets you put a Ring into play, then Togashi could search for a Ring, but the Togashi Ring still would prevent you from winning as long as that copy of that Ring is in play.
So if I use the Remote with the Ring of
fire starting and then used Togashi Battle/open to put the Ring of Water for say. I could not win on Enlightenment?
Correct. Togashi requires that as long as that instance of that Ring is in play, you can't win by Enlightenment. If you discarded the Ring of Water that Togashi searched for, and then found another way to play it instead, then the Ring would 'forget' that it was played by Togashi, and you could win again.
Should probably add that the second part of Togashi is search a Ring and it goes to your hand.
If you use the first ability (hand -> play), then it prevents the win. If you use the second ability (discard or Fate -> hand), you can still win.
Ok. Thanks. Just make sure I, Could one win still using the Stronghold start with a ring.
I don't see anything in the text that would prevent it, unless someone smarter than I knows a change.
Ok. Just making sure. And thanks
I started to drop the game because of the gold pool (which didn't bring anything and contributed to standardize the gold schemas), the change of the cavalry trait (I play unicorn)... but especially because of the simplification of the game ("- I give -4 strength to your character" "- ok, then I give him +2 strength"...)
I admit I’m confused about how cavalry changed. It seems like they reworded it to solve a possibly nonexistent timing issue?
No, they completely altered it. It used to be that any and all Cavalry units could assign to attack after infantry units, even Defenders. In Ivory, they changed it to moving in just one.
That seemed unclear in the help text, it seemed the same. So you can never move more than one cavalry per battle or per location?
Correct. All ablities, included player-granted ones, are Once Per Turn by default unless they say "Repeatable".
That… feels like bad. Maybe a Unicorn stronghold should have ‘this is repeatable’ or something
Yeah... people whined for years about difficulty in dealing with Cavalry. I feel like that got conflated a bit with Naval and how that kept changing, and whatever internal/community struggles around Mantis getting lots of help and boost and elevation.
Worthless pirates wanting glory through murder and larceny led by a reject from tactical schools who listens to the Kolat... always gotta make life hard.
Hmm. What about the changes/introduction of Proclaim and only letting you get Honour off of one Personality a turn? That feels like it opened up the floodgates to high-PH Personalities everywhere. Kinda like Oprah going "You get 4PH! And you get 4PH! And you get 4PH!".
It seems like it was 'updated' to account for the faster overall ccg meta while deliberately shorting things that made the game faster, but in its own way. Like... Proclaim slowing a honor deck, then adding a bunch of weird Honor gaining other cards including Recruit Reactions. I feel like in the day, I played Magic if I wanted fast easy games, but when we played L5R, it was slower and more methodical, and they wanted to get away from that.
And it's not like the bar was difficult for the average gamer. Things that were confusing and drawn out were things like LotR: The Wizards and trying to memorize all the symbols for VteS
L5R seemed to have this weird philosophy after Diamond where they cribbed all the things that modern Magic discarded for being too complicated or counterintuitive.
I got different experience. Pre ivory gold schemes were nearly identical in every deck (as there were also a lot less various holdings printed). In Ivory+ with gold pooling you could include lot of various costs holdings with abilities. And yes, Ivory + 1-2 first expansions was about really dumb and boring force manipulation, but starting with Twenty Festivals base set things became much much more interesting.
Unicorn Strongholds in Ivory and Twenty Festivals added another movement(s).
In my opinion, the golden age of Five Rings was Lotus and Samurai, and I think that AEG's goal in the end was to simplify the game to attract new players. But the game was great because it was dense, so...
That's definitely something I appreciated early in the game's history: it both made games by high-level players against each other have another layer and be far more nuanced and enjoyable, and at the same time it rewarded good players to be able to make up for lack of Rares.
I think L5R and SW:CCG did the pauper balance the best. I killed Vader so many times with Beru Lars that my friend ripped up my copy of the poor woman, and it's pretty easy to make a fast Shadowlands or Toturi's Army deck on the very cheap. Rares make it easier, sure, but that Thunder probably ain't going to stand alone again a bunch of goblins packing Charge in the fate hand. MtG very rapidly descended into 'whale players win'.
My friend group back in the Jade/Gold era would mash two starter decks, and a few packs together and have a relatively good deck. That was a great time for L5R as far as balance on the cheap.
Mmhmm. Luck really played into it, though, for better and worse.
Does this mean draw 2 cards at the end of your turn?
Ayup.
Nice
Another victim of Reese's determination to "simplify" the rules.
In this case, by getting rid of the End Phase.
Pre-Ivory, it would have been, "At the start of your End Phase, draw a card." (or some other timing involving the End Phase).
I'm making a Stronghold list by Clan, and it looks like none of the following are Clans even though some offer discounts of certain cards. Shiro Usagi and Journey's End Keep Exp both designate that they are Clans.
I know in the way back, technically Shadowlands Strongholds are not considered Clan affiliations, but I figure they're so prominent they should be considered their own category.
Does this seem accurate?
Shadowlands is not a Clan so that you can't get Clan Discount when buying their peeps, whether playing at Shadowlands or as another Clan and using Alliance, etc.
I'm looking at it as if I were sorting Unaligned characters, Shadowlands should be its own designation, because if you're running a Shadowlands Non-Spider deck, you want them all in one place.
Well, not quite. Shadowlands is truly not a Clan or Unaligned designation, it's a keyword (back when those existed).
Maybe it would make more sense if I listed how I'm sorting cards.
I put it as Horde instead of just Shadowlands because there are cards that specifically look for 'Shadowlands Horde Player', I think.
Ahh, okay.
That's reasonable.
You just have to give new players a little disclaimer so they don't go breaking the game and buy Ugulu or Tsume for 2G thinking they get a Clan Discount.
Sure, but you already get Akuma for free on turn one. :P Tsume rush decks were insanely fun. People hate the Ghost Rider Boi.
And Oni no Kamu.
Being able to do something like Akuma / Kamu / Tsume / There is No Hope turn 1 is amazeballsâ„¢.
Or better yet Plains of Otosan Uchi instead of There is No Hope, and flippin' that 2nd turn.
I remember one guy, Jeremy, getting real mad that he couldn't Akuma into destroying Ratling provinces instantly.
Lately I've been playing a bunch of Clan Wars, up to TotV. It was a fun game, even if wildly swing-y and random. But good decks had such a fantastic back-and-forth, edge-of-your-seat play.
Akuma + Charge + Wedge. 😄
And then getting really mad when Ratlings chewed apart Akuma when it attacked. <.<
Well, them's good eatin'.
Ratlings were weird. It was clear they were looking for a new affiliation, and people thought they were cute, but then to make them viable and somewhat unique, they got so many immunities and negates and one-for-one destruction abilities they bordered on overpowered.
Yeah...
I remember the OG Ratlings, before they had a box. Initially off of Crab, because they offered discounts.
Then the first box from Heroes of Rokugan.
It makes sense thematically to make Ratlings immune to the Taint, Winds, give a lot of them Political negation... but dang.
But after that, once they were taken "seriously" it wasn't that great.
Before, it was a novelty, but would catch you off-guard if you assumed they were a joke faction.
Right. If you knew your local meta, you could easily make a counter rat deck. If you tried to take it to any higher level of skill, you'd probably get... well, what happens when a rat taunts a lion.
Yeah. I remember one of the Kotei at either the end of Jade or early Gold, where I took the OG Rat box and got stomped. It was a good control deck, but the 3 Provinces sucked way too much, as there was no means to cycle or fetch Holdings.
Here's a weird thing... Ogre Hordes affects all non-Samurai Bushi, and the title along strongly implies it's meant for Ogres, but the Ogre Bushi in the same era doesn't have the Bushi keyword. It feels like by Ivory they were trying to get away from 'well dun it's obvious look at the title', but it feels like a bad oversight.
There's lots of that. And the Foo Rule.
When people extended the foo rule to artistic meaning... Matsu Hiroru must be Lion, it's in his title... that courtier is holding a sword, they must be samurai...
Was Foo ever in a rulebook past the original era?
Hrm. Not sure. But I think one of these days when I'm trying to procrastinate from doing something actually useful, I'd like to go rulebook by rulebook and make a spreadsheet to track what rules/mechanics each arc changed.
Heckuva undertaking. But it would make house rules easier. Kind of like... that Ubisoft Monopoly game I see youtubers playing. You go to house rules and turn on and off the ones you like, so there could be switches for 'good cavalry' and 'ya dun ruined the Unicorn cavalry' rules.
Yeah.
I didn't play through the second half of the game's life, basically, with a brief exception for some CE, so I'm always confused about what they mechanically changed and/or broke in which era.
Shiro Usagi and Journey's End Keep Exp create their "clans" only if they are in play. There's no Hare of Imperial clan alignment if one of those is not in play.
Shadowlands Horde was a rulebook faction till Samurai. Then they removed it and since then Strongholds like Maw's Grave are considered as Unaligned
It's like the Shadowlands logic I used, is all. If I were to play a Hare or Imperial deck using those strongholds, I would want to find those cards all together.
Shiro Usagi with Tomorrow Sensei would be weird.
Or am I thinking the other sensei, ak' something...
Basically the Hares and Ratlings are all yours.
Oh, it's At'tuk, but it's not an All Clans.
Best Ratling decks don't use Holdings (except starting ones) 😉
Maybe because there's no single card in Ivory that triggers to Bushi keyword. It may affect Legacy only.
I was talking about Ogre Bushi
Thinking about Foo and Ancestors, would replacing 'Dairu no Shiryo is considered Bayushi Dairu for uniqueness' with 'Bayushi Dairu Experienced 7' make better sense? It's a card switch, but they did the same with Daigotsu Kanpeki with switching card types.
Ugh. Makes it lame and confusing. Especially given the changes around having to pay/not pay between multiple experience versions.
Fair enough. I was thinking the way they made DotE personalities 'Experienced 7' to prevent overlay confusion, which was then messed up with the two versions of Shosuro.
Does anyone know what a Kata card is and how it works in a deck?
You play it as a Limited action, and it grants you an ability or two, as written. You can then "overwrite it" with another by playing that one.
Ok thanks does in come into play at the brining of the game and does it count as part of the deck contraction?
Deck construction. You play it as a Limited action, from what I recall.
Most are Limited, I think Ivory onwards had a few that were Open
So you can start out with then?
During your limited
No, you play them as an action from your hand, during the Limited phase. You can do it on your first turn if you draw it in your opening hand.
Oh. ok thanks
There's no specific rules for them.
It's all just what it says on the card.
It stays in play right?
Yes. 'Put this Kata into play.' makes it hit and stick to the playing field.
When playing him from Ninjutsu is it required to discard thrre cards?
Ninhutsy from Shiro no Soshi of course
Oracle says "Chian has the additional cost, "Discard 3 cards" to enter play."
That's not a play restriction.
So Ninjutsu ignore it?
Effectively, yes.
He enters play face down, so that trait has no effect.
And flipping him face-up "does not count as entering play."
The artwork on that Stronghold looks like a 90s CGI citadel superimposed onto a photo.
Ninjutsu X means X cost to flip it?